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Community Rating: 3.294 / 5  (80 votes)
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Use with the Undying and Persist mechanics for some serious shenanigans. This can be a serious threat in the right deck!
Posted By: Pantheon (2/4/2012 9:50:45 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I think it's worth noting that this triggers on your opponent's upkeep as well, which could give it some use providing quick blockers. Combining with some ETB effects make it not so bad at the very least.

Of course, throw in some Swiftfoot Boots or Lightning Greaves and this card becomes much more interesting. Slamming into an enemy with two titan effects in a turn can be pretty devastating. The lack of permanence means it's no alternative to Unburial Rites, but I can see this being a lot of fun in a casual deck. Filling your GY with fatties then bouncing them onto the battlefield for nothing means you've got more free mana to spend on other stuff each turn (like getting even more fatties into your GY).

@pdbdbomb
You don't pay to cast any of the creatures. You just exile the card and get a token copy of it.

@Vogie

Woops, my bad. Still, wouldn't say this really breaks birthing pod any more than say, undying does.
... (see all)
Posted By: Pinto331 (2/22/2012 1:12:56 PM)
Rating: 
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"There is no way R/D would have aloud an often abused mechanic as graveyard recursion be so repeatable without some super downsides."

No way R&D would allow abused mechanics? Need we remind you of the Great Skullclamp Disaster of 2004, or the fact Painter's Servant was banned during the Shadowmoor SPOILER?
Posted By: Megapossum (2/23/2012 7:43:42 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is probably the most perfectly-named card ever.
Posted By: lyysander (2/23/2012 8:47:43 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is broken. Buy em while they're cheap.

Blue and black (and even green with Mulch, Splinterfright, etc.) have no problems getting creatures into their owner's graveyard. So, on turn four with this out I will be able to cast a Sun Titan (or any other creature with an awesome 'comes into play' ability) ... for free, mind you... on my opponent's next turn. That's basically skipping 2 turns when my opponent gets his fourth turn. And nevermind the fact that on my fifth turn, (using the Sun Titan example again) I can basically cast 2 more for only 6 CMC total. Not to even mention the fact I'm taking a turn on my opponent's turn, which is basically a built-in Time Walk each turn.

This screams card advantage, turn skipping, counterspell dodging and whatever else... for only 4 mana! Just remember how quickly that spell that put enchantments fr... (see all)
Posted By: nirvava (2/23/2012 11:49:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is one of those sneaky powerful enchantments. No it's not easy to build around, but when you start getting 2 free creature based effects every turn it can be quite powerful. Deceptively powerful with splicers, great in sacrifice decks (Vish-Kal EDH comes to mind)


And don't underestimate what this card can do in a straight up mill yourself/reanimator build. Reanimating Elesh Norn or Sheoldred, and copying it with Cackling Counterpart. Of course this allows much more flexibility than its blue counterpart. Back from the Brink.
Posted By: SeiberTross (2/24/2012 8:56:38 AM)
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CHALLENGE ACCEPTED.
Posted By: Enemy_Tricolor (3/17/2012 10:58:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card seems like it should get some more respect. It would work wonders in a deck based around the White / Black "Dark Sacrifice" theme in Dark Ascension. It also allows you to give Archdemon of Greed a second helping of every human you have sacrificed to him, saving you from his big backlash if you are running low on humans in the battlefield... Disciple of Griselbrand, Skirsdag Flayer, and Falkenrath Torturer also have a fairly good synergy with Seance for the Innistrad block.

This was my first post on Gatherer. I am not exactly sure how to make the mana symbols, so if anyone could help me out with that, I would greatly appreciate it. Thanks in advance.
Posted By: gamexpert1990 (3/25/2012 5:06:47 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Soulbond haste would vastly improve this card as it is I played with jstorrie's combo backed up with stonehorn saving grasp and self mill played quite well until they got exil into their side board to remove the maniac
Posted By: Myrderous (4/10/2012 7:53:12 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I have to say, this with Parallel Lives and Feed the Pack in a Green/White Token Deck using Geist-Honored Monk? Allow me to paint a picture:

Up through turn two you cast your cheap cards (Signal Pest, Memnite and Accorder Paladin come to mind) and this on turn three. Cast Parallel Lives on turn four. Turn five you cast the Geist-Honored Monk, which at this point will be pretty monstrous if your board hasn't been eaten. Turn six is Feed the Pack, and after that you can sacrifice the monk, Séance it back in on your opponent's upkeep, and put a whopping EIGHT Permanent 1/1 Fliers onto the field thanks to the monk's "enter the battlefield" effect and two massive monks for blockers, not to mention all the wolf tokens you just spawned.

And all of that is only if you really need it. With just about any to... (see all)
Posted By: JuggernautFox (4/17/2012 9:23:17 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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