Quite impressive, I ramp up to it, then get all my lands out by turn 7 or 8 in standard. Then tutor x4 Door or Nothingness.
Posted By:
TheWrathofShane
(9/4/2012 6:37:46 AM)
This can can get pretty hilarious in my Azusa EDH deck.
Posted By:
Feralsymphony
(9/14/2012 7:05:11 AM)
Timmyforever, the new MasterOfEtherium
Posted By:
CammyWhite
(7/6/2012 7:51:42 PM)
Terrific fun.
Best part--the tempo gauge is perfect; this plays well with other ramp, but the faster you mana-accelerate into it, the less effective it is. God-hand into three Dark Ritual + Elvish Spirit Guide to cast this on turn 1, and... congratulations! You just emptied your hand for a seven-mana Rampant Growth. XD
Posted By:
Salient
(7/17/2012 9:52:44 PM)
Pretty fun in DotP, especially if you tune the green deck for ramp. I actually managed to have all 22 or however many lands were in my deck on the field at once. That was a good game.
Posted By:
OrangeAir
(1/26/2013 6:12:40 PM)
@timmyforever if you can't rate anything something over 0.5, you're retarded
This card is awesome. In monogreen landramping, this card can double your lands from seven to fourteen. I once played this on turn four.
Posted By:
atemu1234
(7/14/2012 1:50:09 PM)
Holy BALLS that is a metric shitton of land!
Posted By:
DoragonShinzui
(8/18/2012 5:04:05 PM)
This actually costs nothing if you are paying only with lands, right?
Posted By:
Winhert
(4/5/2013 5:49:39 AM)
There's no such thing as too much ramp, especially in multicolor Commander decks. Landfall and similar effects love this card - you're getting at least 7 triggers (assuming you have that much more land)!
Posted By:
Trygon_Predator
(7/5/2012 4:33:11 PM)
Oh... My... Gaea...
I have to build a Baru, fist of Krosa EDH right now.
Posted By:
Lash_of_Dragonbreath
(7/24/2012 5:36:14 PM)