EDIT: The only way Wizards could justify this card would be by printing even more OP removal in response to it, which would just be another terrible idea. But hey, I could use a Lightning Helix with rebound.
Posted By:
j_mindfingerpainter
(6/6/2013 4:31:55 PM)
You know, I have similar feelings in regards to this as I do to Spiritmonger- it should have trample.
Couldn't really be bothered to cast it otherwise.
Posted By:
JunkHarvester
(4/8/2014 9:22:27 AM)
Awesome dude for some serious flicker fun.
Posted By:
Flyheight
(7/5/2012 6:18:09 PM)
should see some play in pod
Posted By:
Arachibutyrophobia
(7/5/2012 8:17:37 PM)
This is definitely the chase rare of the set.
Posted By:
God_Of_The_Smurfs
(7/5/2012 9:02:57 PM)
As a die-hard green player, I like this. I like this a lot. I see potential with this and Worldfire. It's not like getting to nine mana is HARD in green or anything like that.
Posted By:
WarioMan
(7/5/2012 11:30:17 PM)
this will be a green staple as long as its in standard. the flicker effects just break this card.
Posted By:
Metrosine
(7/22/2012 3:17:47 PM)
My initial impression on this was remembering how much i LOVED playing Huntmaster of the Fells! I'm excited to play this with Cloudshift tricks and Restoration Angel!
Posted By:
unerasablesin
(7/23/2012 3:00:56 AM)
The only bad thing about this guy is the fact that Blade Splicer exists.
That said, get these while you can. Their stock will go up exponentially once the Scars of Mirrodin block rotates out.
Posted By:
JasonPaul601
(7/28/2012 9:50:33 AM)
If lifegain was irrelevant in aggro decks, Vampire Nighthawk wouldn't have seen nearly as much play as it did in monoblack vampires (back then when Zendikar the newest thing). Ever seen aggro vs. aggro matches in which the game was based on which player coul kill the other the quickest?
And this with Cavern of Souls will be a pain for control to answer while both are in standard.
Posted By:
Lash_of_Dragonbreath
(8/1/2012 9:27:37 PM)