(Sarris has a Doom Blade in hand.)
SARRIS: Let me remind you, sonny: I am a general. If you are counting on me to let your Dungeon Geists live long enough to demonstrate the difference between them and Fiend Hunter, then you are making a deadly mistake.
TAGGART: Well, let me tell you something, Sarris: It doesn't take a great player to recognize a bad one. You're sweating.
SARRIS: You fool! You fail to realize that, with your Dungeon Geists gone, my Grave Titan will untap during my next untap phase and tear through your life total like tissue paper.
TAGGART: And what you fail to realize is my Dungeon Geists... are dragging Drogskol Captains!
Posted By:
OneFishTwoFish
(2/19/2012 11:38:14 PM)
Commander Review: not that great. As a 3/3 it will die quite quickly more often than not, and then the tap effect will be over as well. Not horrible though.
2/5
Posted By:
majinara
(1/27/2012 11:53:57 PM)
Dies to Murder
Posted By:
Tomodikai
(9/8/2012 1:23:16 PM)
This is creature efficiency, and blue no less.
Posted By:
blindthrall
(1/31/2012 9:54:02 PM)
u nerds on this page are so lame greasy and nerdy. 5/5 sick art
Posted By:
MasterOfEtherium
(4/18/2012 6:47:12 PM)
I just...I just really like it! I don't know why, but just now I looked at it, and it just makes me so happy!!!
Posted By:
Superllama12
(2/5/2012 7:25:01 PM)
Perhaps someone can answer a question I have about cards like this: it doesn't say anywhere on the card that Dungeon Geists must remain in play continuously for the opponent's creature to remain tapped. So, can a player flicker Dungeon Geists, tap a second creature an opponent controls, and have two creatures tapped by the one Dungeon Geists?
I guess what I'm asking is does the geist's effect continuously check whether it's in play or not, or only during an opponent's untap step?
Posted By:
nirvava
(2/10/2012 12:40:36 AM)
Before PT: Dark Ascension:
Rather meh card, forgettable, maybe a dollar at the most
After PT: Dark Ascension
Whoa this thing is totally great because Finkel used it $4 card
And like Olivia before it, it'll fall quite a ways again(possibly going back to $1) over the next couple weeks.
I can't quite find the proper words to describe us. They definitely need some kind of negative connotation to them.
Posted By:
MyrBattlecube
(2/12/2012 6:06:39 PM)
I hate that it's rare - makes me think they didn't see it having any constructed value, and were just trying to keep it from dominating limited. Very good card. At uncommon, it could have been 2/3, or even 1/3 - as it stands, this card is probably exactly as good as Finkel figured. Huge tempo swing - and when you wipe the board, you don't get your creature back.
As though blue need another creature in block.
Posted By:
Hanksingle
(2/22/2012 10:31:09 PM)
I had this, cackling counterpart, and some other rares in a draft. First round, I played this, counterparted it twice, and still lost. Guess what got me. Freaking vault of the archangel made it impossible to block anything, and I could never do enough damage back to catch up. Very frustrating.
Posted By:
Opaque
(2/25/2012 3:46:47 PM)