Krenko + .Intruder Alarm = Infinite Goblins
Posted By:
J_Cast
(4/5/2013 7:07:34 PM)
Just a thought.
First Main phase. Play Aurelia, the Warleader.Then tap Krenko, Mob Boss for goblins.
Combat phase. Attack once, untap all creatures you control.Attack again.
Second Main phase. Tap Krenko, Mob Boss. Poop more goblins.
Posted By:
PfcCleatusJones
(4/26/2013 9:36:40 AM)
He looks like a shark.
Posted By:
neongecko06
(5/22/2013 6:18:40 AM)
I think that M13 had a perfect combo for Krenko, Mob Boss. T1 Goblin Arsonist, T2 Krenko's Command, T3 Fervor, and T4 This.
That is seven Goblins on turn 4.
Posted By:
Belgarath123
(5/22/2013 8:54:07 AM)
Combos with Savage Surge or Burst of Strength, Krenko on his jack jones gives you 4, 2 gives you 8 (6 tokens), 3 12 (+9), 4 - 16 (+12) etc.Edit: not even mentioning a certain Bracers. Also, in Boros colours use with Mentor of the Meek and Battle Hymn you could draw insane amounts of cards. Just watch out for all the things like Golgari Charm.
Posted By:
TowerDefender
(6/11/2013 9:01:39 AM)
Mogg Bombers
Goblin Assassin
Goblin Warchief or Goblin Chieftain
etc..
There are a lot of fun combos for this guy
Posted By:
blurrymadness
(6/18/2013 8:47:44 AM)
It's kind of neat that the art for Krenko's Command is of the two goblins behind him.
Posted By:
Kaleidostorm
(7/10/2013 3:16:58 PM)
I played him in standard to good effect, but now that he's rotating out I'm even more excited to put him in a new EDH deck! Oh Krenko.
Posted By:
Yojimbe
(7/16/2013 10:31:04 PM)
in the background are the guys from Krenko's command
Posted By:
Shamangic
(7/22/2013 5:28:43 PM)