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Well... under the old wording, it could stop any amount of damage you wanted each turn. The cost to activate the ability was simply paying 0 - after that, the land tapping was simply part of the effect, as it was after the colon. Of course, this wasn't the intent of the card and at the time that wording would have worked, but reading it as the rules are now, infinite damage prevention. That wouldn't be too disappointing in the rare slot.
Posted By: Kirbster (6/19/2012 7:20:20 PM)
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@tavaritz: The printed wording has the tap part after the cost, meaning you could activate it as many times as you want (at least under current rules) - you'd tap the land when the ability resolves, not when you put it on the stack. Whether or not it would prevent the damage is debatable I suppose (due to the word "to"), but anyway, that's where Kirbster is coming from.
Posted By: deggdegg (5/21/2012 11:23:44 AM)
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Well...
unlike Samite Healer it survives a Wrath of God...?
Posted By: r-e-meatyard (12/18/2009 7:38:13 PM)
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Can you imagine getting this as your rare in an Ice Age booster? Ugh.
Posted By: TDL (11/14/2010 8:40:57 PM)
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What a neat card.

Well, the name, art and flavor text. What the heck is wrong with its ability? That's terrible!
Posted By: SleetFox (9/10/2010 8:38:12 PM)
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flowering field anyone?
nah ignore that too.
Posted By: Dragon5911 (5/26/2011 9:24:17 PM)
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@Mike-C: Yes it does and this card sucks.

@Kirbster: What make you think that the original wording let's you prevent infinite damage. You cannot tap tapped permanent. Can't now and never could.
Posted By: tavaritz (5/24/2011 11:04:32 PM)
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Oasis is better & it STILL sucks! If that tells you anything..
Posted By: Mike-C (3/31/2011 5:09:41 PM)
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Oh, Ice Age...

I loved thee for they flavor, but you have soooo many rares which are utter crap. :(
Posted By: Lord_of_Tresserhorn (3/9/2012 2:55:23 PM)
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"You go in fully dressed?"
Posted By: Raibys (3/20/2013 4:33:29 PM)
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