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Community Rating: 3.756 / 5  (45 votes)
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{B} regeneration + autobuffs. All that needs to be said.
Posted By: Morgaledh (9/2/2012 12:34:13 PM)
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Equip to Tormented Soul.
Posted By: Sn33kyPanda (9/9/2012 12:11:17 PM)
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I don't know if this has been addressed, but it appears that this card is getting quite a bit of miss use. You cannot jump this card from creature to creature and assume that it leaves it's ability behind on another creature.

As per rule 301.5a The creature an Equipment is attached to is called the “equipped creature.” The Equipment is attached to, or “equips,” that creature.

Once you move that equipment card (Using the Equip ability only when you can cast a sorcery) from any creature it is no longer the "equipped creature" there for the ability does not stick around. To fulfill the obligation to use the ability the card must be equipped to the creature at that time it would be triggered. Further, so there is no confusion, the text between parentheses is there to define regenerate. It doesn't infer that the ability sticks around either.

I would like to hear responses to this one from judges as I don't see how anyone is interpreting this card text in any other way.
Posted By: Sinobite (9/9/2012 2:49:25 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card is awesome. Equip to mortis dogs for some real fun
Posted By: Writofassistance (9/11/2012 11:02:30 AM)
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@Sinobite - The ability affects only the equipped creature (like abilities created by enchantments can generally only affect the enchanted creature), sure, but the regeneration shield is set up on the creature. If you use the ability, the equipped creature will pick up a regeneration shield that only goes away if it's used (as normal) or at the end of the turn (as usual), even if the equipment isn't still on that creature.

Posted By: Alsebra (9/17/2012 2:28:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Nice little present for your Treacherous Pit-Dweller.
Posted By: HuntingDrake (11/19/2012 11:31:37 PM)
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Play white / black and drop a Porphyry Nodes. Your opponent never gets a creature again.
Posted By: Emcee117 (1/11/2013 9:46:42 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


So do the counters disappear if you unequip this card from the creature/destroy it?
Posted By: ying_bell (2/21/2013 3:01:27 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@ying_bell The creature would keep the counters as long as nothing else specifically takes them away from it later. You could have +1/+1 counters on all your creatures from one such ring, so long as they all (at some point) met the "is black" requirement and had the ring at the beginning of one of your upkeep phases. You could pass one of these around to all your black creatures (so each one has it during at least one upkeep) and then abuse proliferate effects to boost them all beyond that. If you so desired.
Posted By: graey24601 (4/4/2013 12:51:56 PM)
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Put this on a High Priest of Penance and dare your opponents to attack you. Come on, triple dog dare them!
Posted By: GhostCounselor (4/15/2013 5:46:21 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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