Seems good against Spellskite.
Posted By:
lorendorky
(1/27/2012 12:30:13 AM)
Nope. When you control a permanent, and it produces an effect that says 'you', then 'you 'refers to that is the owner of that permanent. Your oppenent doesn't gain control of enchantments that enchant their creatures. Mind Control wouldn't do anything if that were the case..... Unless gaining control of an enchantment that enchants a creature you control was a triggered ability and went on the stack after the enchantment entered the battlefield... BUT THAT DOESN'T HAPPEN WARGLE BARGLES!
I'd love to plonk this on an opponent's Fortress Crab. Stupid invincible crab. Then again people often run the crap when their milling you, and who cares about life when you're getting milled out. Maybe put it on Tree of Redemption? Gain life. Make huge tree. Sac to Feed the Pack? I dunno :P
Posted By:
Wraique
(2/6/2012 8:23:54 PM)
Palace Guard combo against those pesky token decks! Just have Gideon Jura force them to attack!
Anyway, this card is truly terrible.
Posted By:
bfellow
(1/27/2012 8:50:23 AM)
R&D Leader: Hey guys we are really pushing things with transform and 2 great planeswalkers, we need to make a bad card to fill some booster packs.
R&D Rebel: Another one?? Our fans pay hard earned money for a quality product, why do we keep wasting good card slots with bad ones???
**Gunshots**
R&D Leader: Okay, but seriously guys, we need some filler cards, what is the weakest card type, and weakest color in the game, and how do we make it worse?
R&D Follower: Auras, we could make Favor of the Woods cost and remove the additional stats. It will be really bad but not bad enough for people to catch on to us..
Posted By:
TheWrathofShane
(4/2/2012 12:50:37 AM)
Commander Review: utter garbage. Risking card disadvantage to gain once a year 3 life. Ugh.. 0.5/5
Posted By:
majinara
(1/27/2012 4:35:50 AM)
I thought they stopped making crappy cards like this
Guess I was wrong
Nice bear in the art though
Posted By:
Paladin85
(1/26/2012 9:42:52 PM)
The tragic thousandth human error happened at the WotC quality control and this slipped through. Favor of the Woods was meant to be the Green 13 card: "Whenever enchanted creature blocks, you gain 13 life". We got this because proofreading failed.
Posted By:
AncientTimer
(1/31/2012 4:16:05 PM)
I have a few friends in high places (if you call being a store clerk for a comic shop a high place), and I usually buy booster packs from them.
I opened a DKA booster and finally found the most deceivingly bad boosters ever: two rares, one Jar of Eyeballs and a foil Seance with no Uncommon lords and a bunch of lack-luster common's: no Young Wolf's, no Tragic Slip's, no Evolving Wilds'.
I found this in there, and promptly threw it at my friend, saying, "Happy Birthday!".
He then legitimately thanked me and started to say how good of a card it was. My eyes then began to gloss over.
"Well, anytime you block, you gain 3 life! That's amazing!" he said.
"Ok, but it costs 3 CMC, it's an Aura, so it's one of the most easiest spells to dispose of, and the life-gain is determined by blocking, which could mean that you'll only get the ability once. Healing Salve is ... (see all)
Posted By:
Ferlord
(4/8/2012 9:14:12 AM)
Well, it's an aura, so it loses points there, but I found a certain joy in casting this on Elite Inquisitor.
Vigilance ftw
Posted By:
shotoku64
(2/12/2012 6:19:11 PM)
@ZEvilMustache: Gift of the Woods was what I thought of too. That one at least seemed playable at first.
Posted By:
blindthrall
(1/31/2012 10:25:48 PM)