Some decks really want to put down that Wurmcoil Engine (or Consecrated Sphinx), but don't want to risk tapping out and being unable to counter a spell. Those decks may like this card.
Posted By:
Chamale
(1/28/2012 8:27:19 AM)
I saw a deck a guy made with Blightsteel Colossus and Darksteel Relic. Almost seems feasible :P
Posted By:
lorendorky
(1/26/2012 11:54:01 PM)
If one can't find something absurd to do with this card in Commander, you're just not playing the game right, IMHO. As somebody else said, this isn't just a counter - it is a finisher.
Posted By:
Radagast
(2/7/2012 8:54:51 AM)
Did you just try and sneak a top-decked Goblin Arsonist out?
No.
Have my titan.
Posted By:
ThisisSakon
(1/26/2012 7:48:12 PM)
Counter your own Memnite.
And then Cast Emrakul. - Could do worse.
Posted By:
Spartan_X
(1/26/2012 11:01:29 PM)
you can actually counterlash your own memnite to drop a Blightsteel Colossus!!
Posted By:
chainsmoker
(1/29/2012 11:29:49 PM)
"Counterspell your Remand countering my Dispel"
"Force of Will that"
"CounterLASH your Force of Will, adding another Counterlash targeting your original Cryptic Command
that my Dispel was countering. Still following?"
"Yes....?"
"Counterlash number two lets me play LAST WORD targeting the Mindbreak Trap you played against the Cryptic Command I played before your Cryptic Command. THAT'S HOW IT'S DONE!"
"Fine. Your Storm Crow resolves. ***hole."
For those interested--
The Stack:
1. Storm Crow, Cryptic Command #1 set to draw and sleep (same guy)
2. Cryptic Command #2 @ Cryptic Command #1,
3. Dispel @ Cryptic Command #2
4. Mindbreak Trap @ Stack, Remand @ Dispel (same gu... (see all)
Posted By:
DarthParallax
(1/27/2012 11:05:13 AM)
Solid card. Lots of fun in Legacy. Want to counter your opponents titan AND throw down your Kozilek? You go right ahead. Sorin's Vengeance to finish the game during your opponents turn? Yes please. Let's be honest, this isn't going to be saving you a lot in the mana department (unless you're running Eldrazi or Collossi), but it gives you good board control, tempo control, and a free card from your hand. Very fun. Good design. Plus, I always love the arrogant flavor text on counterspells.
Posted By:
AvatarofBro
(2/12/2012 9:29:28 AM)
Could be useful. Countering their threats can be fun, but by the time you cast this, most decks will already have their threat out.
I dunno, I'm not seeing it. It's great in theory, but it's not going to help you come from behind OR stop their all-important early plays, which is how blue control is supposed to dominate, right?
Posted By:
Jannissary
(2/7/2012 2:18:47 PM)
Commander Review: I guess it's alright. More often than not, you will counter anything, even if it's not worth a counter, to get some expensive card from your hand into play. And in some cases, you will have nothing useful on hand to get into play this way, and have to counter a spell anyway.
Still, it's an ok card. It's worse than spelljack for example though.
2.5/5
Posted By:
majinara
(1/27/2012 3:03:37 AM)