Tempo gainer, 3 power in the air, plays nice with Restoration Angel. This is getting played in Standard.
Posted By:
steev
(9/26/2012 4:05:16 PM)
Pros like me will not only be detaining creatures with this, but artifacts as well.
Posted By:
Lotsofpoopy
(9/27/2012 1:49:14 AM)
Good to know Azorius' game plan this time around is to stop up their OPPONENTS instead of themselves. Damn, forecast was a bad ability. Definitely an upgrade, even if it's sadly STILL the worst guild, not only in power but architectural design and soldier armor design.
Posted By:
RAV0004
(9/30/2012 3:15:12 PM)
Anyone else notice he's riding a damn sphinx? Doesn't get any cooler than that.
Posted By:
Doaj
(10/2/2012 1:59:49 AM)
Same design formula as Flickerwisp. Also pretty good.
Posted By:
Kryptnyt
(10/24/2012 7:09:18 PM)
Best friends with Geist of Saint Traft and Restoration Angel.
This will see play.
Posted By:
lagg
(9/30/2012 9:12:08 PM)
Why you no in the Venser deck?
Posted By:
j_mindfingerpainter
(10/6/2012 8:16:20 AM)
Lyev Skyknight + Swift Justice = hoping opponent tries blocking. Dead hostile and 4 life for 1 mana.
Posted By:
KnightOfSerra
(10/19/2012 8:17:38 AM)
love this card alot prevents vraska and jace from using their abilities the turn before you swing through can be bounced like a pro pumping your champion and detaining the enemy and is a reasonable choice for your silverblade to pair with due to its decent power and evasion
Posted By:
Hawko0313
(10/31/2012 4:29:44 PM)
One of the better detain cards I think, because it can hit any nonland permanent, and because it's a fairly costed 3/1 flyer
Posted By:
pedrodyl
(12/29/2012 7:05:26 PM)