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Community Rating: 2.781 / 5  (48 votes)
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Better than Trumpet blast (A decent card) AND Bull Rush (A terrible card).

I'm game.
Posted By: DoragonShinzui (9/28/2012 8:28:43 AM)
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This is a strictly better version of Trumpet Blast, a card that we just saw reprinted in the latest Core set. And still it isn't going to see much play beyond Limited. This card is no Overrun, and for versatility's sake I'd recommend Hearth Charm over this.
Posted By: Eternal_Blue (9/27/2012 12:57:23 PM)
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The only card with Izzet "soldiers" in the entire Magic arcana. To me they look like Azorius soldiers with shinier armor and a color swap.
Posted By: RAV0004 (9/29/2012 9:55:49 AM)
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GO GO POWER RANGERS!!!
Posted By: BagsMcpiper (10/13/2012 7:45:34 PM)
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This seems fairly costed and is a lot better than most recent red combat tricks. I mean even turn 1 a red one drop then turn 2 Krenko's Command with this turn 3 could be solid.
Posted By: lorendorky (9/25/2012 11:25:24 PM)
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majinara: If you've got a copy of Giant Growth that gives +20/+0, I'd love to see it.

I wasn't actually disputing your comment, merely mocking your use of hyperbole. Sorry if this offended :p. One thing that is important to remember in this comparison, though, is that Giant Growth is green. They get better pump naturally. Recall that Hornet Sting is not a horrible card, even though Lightning Bolt was around at the same time, even! Something that provides a teamwide buff in mono-red potentially has uses (say you're swinging in with six goblins on turn 4, not even that much of a feat with many token generators). In summary, the main value of this is the fact that it's red.
Posted By: LordRandomness (10/1/2012 7:41:46 PM)
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The thought of this card in Gruul decks scares me. Something tells me this will see play when Gatecrash rotates in.
Posted By: MechaKraken (10/6/2012 7:45:14 AM)
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Personally, i think this card is really under rated. In combination with other Izzet cards like Guttersnipe and Goblin Electromancer and the recent addition of Talrand Sky Summoner and Talrand's Invocation this becomes pretty potent. Turn 2 Electromancer, turn 3 Invocation, turn 4 overcharge swing for 8 flying damage. It only becomes more powerful later in Talrand decks that include guttersnipe. Within Return to Ravnica, it's not great but given the blue token spawners and mana reduction cards i think this is a strong pick.
Posted By: RacoonJones (10/11/2012 1:05:13 PM)
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This is better than I originally thought. it works great with aggro/first strike. For instance Legion Loyalist and goblin tokens. With first strike, dynacharge turns in to some nice creature protection, removal, and burst damage. Even if you only get in with three dudes (not that hard to do) it's 6 damage for 3 CMC.
Posted By: Domak (3/9/2013 4:58:54 PM)
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It's a borderline playable combat trick for limited. For constructed, it sucks. I mean come on: +2/+0 for one mana? That's just plain horrible. Giant Growth is ten times as powerful and also costs one mana. Even the overload version is just acceptable.

@LordRandomness: I understand that many people think that a card is awesome because it's new. And some are. But many are not. The non-overloaded version is atrocious. It doesn't make creatures survive, that would normally die to damage or -x/-x effects or something, which is already a huge letdown. It also gives less power than giant growth. Where a giant growthed creature would kill a player, planneswalker or creature, a dynacharged creature might not. Where a giant growthed creature survives, a dynacharged one does.
And the overloaded version? While not quite as bad as the single-mana one, it's not better than mediocre. If you got a dozen tokens, it can help killing a player. But if you got a dozen creatures, you're most likely winnin... (see all)
Posted By: majinara (9/30/2012 12:36:11 AM)
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