Well, s'not too bad for draft, really, and the fact that the artifact destruction is optional is nice.
Posted By:
SirMalkin
(9/25/2012 10:21:43 PM)
Maying to do things is always nicer than having to do things. Still, I think we'll all miss our Manic Vandals. Good in Limited, etc. etc...
Posted By:
Eternal_Blue
(9/26/2012 11:43:00 AM)
Meh, somewhat playable in limited, but blows eveywhere else. The stats are just too crappy.
Posted By:
majinara
(9/26/2012 12:50:56 AM)
Underwhelming, but still not terrible.
Too expensive for any serious format, which is often the drawback of sticking a nice ability on a needlessly large creature. Still, considering how many utterly horrible red creatures have appeared over the years at around 5 casting cost, this thing isn't bad.
Posted By:
Radagast
(10/5/2012 5:37:24 PM)
Use this against Batterskull
Posted By:
MechaKraken
(10/6/2012 7:35:49 AM)
Both Indrik Stomphowler and Ingot Chewer are better than this. Acceptable red beater, not too many interesting targets for it though.
Posted By:
Trygon_Predator
(9/26/2012 12:41:41 PM)
Designed expressly for limited, even though there aren't many artifacts in this limited environment. It's also a very stupid card in terms of flavor. So it smashes buildings but just the one artifact gets broken? Hmm, sure.
Posted By:
Jannissary
(7/4/2013 5:09:30 AM)
@Lotsofpoopy
>It will still be used by many pros like me in legacy, though.
>used by many pros like me in legacy
>pros like me in legacy
>legacy
This card is junk. Troll harder.
Posted By:
Jake1991
(10/6/2012 6:39:07 PM)
It's a shame that Scars is rotating out because this would of been killer for standard. It will still be used by many pros like me in legacy, though.
Posted By:
Lotsofpoopy
(9/26/2012 1:45:54 AM)
Interesting flavor analogue with Indrik Stomphowler and yet another card in RTR that goes well with Heartless Summoning.
Posted By:
lorendorky
(10/24/2012 12:21:26 AM)