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Sophocles is right.

Think about it this way.

Each time, you have half the chance you did last time of draw how ever many cards you picked.

The number of cards drawn is 2x, right? (twice the number of flips you pick)

And the chance of you actually drawing is .5^x? So 2x(.5^x) will go straight down, since the exponential part starts making a bigger and bigger difference. And since the difference is down, it will go down, faster at first, then slower, and eventually even out at .0000000000000000001. That's not drawing very many cards, now is it?

So yeah, in summary, it's pretty horrible. Try divination, or something.
Posted By: channelblaze (8/24/2010 11:28:49 AM)


s0phocles is correct, look up probability, we're learning about it in Genetics: whenever you want the probability of a and b, multiply the probabilities of getting what you want, so heads is 50% for both a and b, so 50% x 50% is 25%
Posted By: Superllama12 (1/21/2011 3:08:26 PM)


Unplayable without krak's thumb. Even with the thumb you get 2.5 cards on average, which isn't that impressive. Flip 2 or 3 times with the thumb btw. You can do it more times, even up to 6-7 times for a higher risk/reward, but on average you get about the same number of cards.
Posted By: Nathreet (9/3/2010 3:43:43 PM)


Stupid Ertai, he ate all of Squee's bugs.
He's gonna get it now!
Posted By: Mata-nui3 (1/9/2013 10:36:35 AM)


s0phocles stats are correct, the way this works is that you have to win every flip.
So if you pick just 1 flip your odds are 1 in 2 of getting the right call, assuming that it's a truly even chance.
If you pick two filps the probability get expoentially worse, 1 in 2 chance twice,
say you pick Heads, Heads that's just on possible permutation
You could get Heads Heads, Heads Tails, Tails Heads, or Tails, Tails.

Going to 3 flips it gets worse as there are 8 possible permutaitons, your chances of it working are 1 in 2^X where X is the total number of flips. If you want to use this card you need a way to mdify the odds (like Krark's Thumb)
Posted By: stevebugge (4/16/2010 8:41:34 AM)


Might be fun to play this with Niv-Mizzet, the Firemind. Just play it when you have him out and expect to lose next turn. If your opponent is at, say, ten life, you can choose 5 flips and have a 1 in 32 chance of winning on the spot.

Sure it's unlikely, but as it's said on Chance Encounter's flavor text, "The more unlikely the victory, the more memorable the success."

I wish more bad cards were as fun and interesting as this one.
Posted By: Gelzo (12/18/2010 11:27:40 AM)


krark's thumb + chance encounter
Posted By: Gezus82 (6/7/2010 8:44:39 PM)


Terrible card.

Consider the the possibilities:
1 flip = 50% chance of drawing 2 cards, an average of 1 card drawn.
2 flips = 25% chance of drawing 4 cards, an average of 1 card drawn.
3 flips = 12.5% chance of drawing 6 cards, an average of 0.75 cards drawn.
4 flips = 6.25% chance of drawing 8 cards, an average of 0.5 cards drawn.
It gets progressively worse from there.

The best option mathematically gives you an average of 1 card for a card that costs 3 mana or different colors. Definitely not worth it.
Posted By: s0phocles (12/5/2009 10:10:33 PM)


uhhhKrark's Thumb.
Card sounds like the name of a video game. I'd play Squee's revenge in the arcade a couple of times.
Posted By: Kryptnyt (3/22/2010 8:21:31 PM)


Use a coin with 2 heads. As long as your opponent doesn't catch on, you'll get as many cards as you like :-P
Posted By: f_fivefiftyseven (3/21/2010 3:50:02 PM)