Pro tip: Play this card in a deck that has 2 colors or more.
Posted By:
Lotsofpoopy
(9/2/2012 10:38:54 PM)
There are no comments yet for this card (or rating). Be the first!
Posted By:
Jake1991
(7/5/2012 7:54:29 PM)
What I don't get is why this card is in both DA and 2013. That's a potential of SIX I could get in a Deck Builder's toolkit (I know this because I just did, one in both the DA and 13 boosters). I hate this card.
Posted By:
s8n8ataco
(7/29/2012 9:28:02 AM)
@ kor6sic6: You can't fetch shocklands with this, as Evolving Wilds specifies basic lands in the text. While shocklands do have the same land types as plain old Forests and Swamps, they lack the basic subtype. So while a Polluted Delta can get anything that's an island or swamp, Evolving Wilds is relegated to grabbing only Island or Swamp (and their snow-covered variants, of course).
And to add a few more reasons to possibly run Evolving Wilds in a mono-colored deck:
- Stocking your graveyard, for Threshold or cards such as Grim Lavamancer
- Having a shuffle effect to see new cards from Brainstorm or Sylvan Library
- You're building Magic's only Forgotten Harvest deck
Now, it's probably going to depend upon how slow your deck can afford to be, as to whether or not it's worth it to run Evolving Wilds in a mono-color deck. But for players... (see all)
Posted By:
voyager1
(11/27/2012 5:32:46 AM)
@voyager1, thanks for the lengthy response. That answers my question perfectly. The main reason I asked is because someone pulled that on my at my first and only FNM so far, three weeks ago. I smelled bullsh!t then, and it never stood right with me. I just didn't call him on it and I regret it.
Now if you wouldn't mind, I have another question involving shocklands over on Vernal Bloom if you could answer that lol
Posted By:
kor6sic6
(11/27/2012 8:52:03 AM)
Made a deck with only 2 mountains and four of these. Makes it so the two cards in my deck that need red mana will get it without adding unnecessary lands.
Posted By:
Some_Epic_Ninja
(12/30/2012 4:41:24 PM)
The new standard in milling (i.e., mill till you hit a land) has turned land fetch into a little bit of a liability, but it's still absolutely worthwhile.
Posted By:
Jhyrryl
(2/2/2013 10:02:50 PM)
What was wrong with reprinting Terramorphic Expanse? Too hard to say? Not making any more money off it?
Posted By:
dhinge
(2/3/2013 12:25:00 PM)
@ Ying
Say you have a Urborg, tomb of yawgmoth in play and a cabal coffers. You could tap the terramorphic for a black mana, and then sacrifice it to put a swamp in play, then use the cabal coffers.
Another exemple, if your opponent play Frozen Æther, you get twice the effect as you can't sacrifice the land when it get in play, and the land you get is tapped as well.
So yeah, you sacrifice it anyway, but magic is a very complex game where all coma and words can change the way things works.
It would be a better card if you don't have it tap it, but in few marginal situation.
"My wife and I are new to the game, and I have a question. Why does this card have to first be tapped if it is going to be sacrificed anyway? What is the point? can you not just say you are going to use it then remove it to your graveyard? or by "sacrificing" it, does that mean it is just tapped for that turn, and can played again during later turns?... (see all)
Posted By:
AlBout
(2/4/2013 4:41:57 PM)
Good in EDH and decent in decks that use three or more colors. For all else, stick to basic lands and gates. Thinning your deck by up to four is not worth losing out on one mana in most situations. But all around, not bad. 3.5/5
Posted By:
TheWaddleDeeKing
(3/5/2013 5:35:01 PM)