I love that it doesn't say NON-TOKEN. This means all your elf/zombie/soldier/ and somehow skeleton tokens can upgrade into flying beaters.
Posted By:
NecroticNobody
(1/26/2012 9:59:13 PM)
What happened to the Blessed Sleep?
Posted By:
xwayj
(2/3/2012 10:12:00 AM)
Becomes nuts with twilight drover and a sac engine, not to mention turning your chump blocking saprolings and squirrels into their ghost form ready to die again for glory. I like this VERY much, and can see a nice hole in my EDH deck this can fill.
Posted By:
jsttu
(1/26/2012 10:12:04 PM)
I don't know about Standard, but I think this'd be cool in a deck sporting Divine Reckoning, Doomed Travelers, Mausoleum Guards, etc.
Posted By:
infernox10
(1/30/2012 12:08:05 PM)
Requiem Angel.
Parallel Lives.
Any sort of sac engine.
A decent number of creatures.
Fresh Meat.
Fresh Meat again.
Fun, if not entirely playable.
@RAV0004: Don't forget that these first two sets are about the dwindling power of the human's faith and the symbols that represent it. Without Avacyn, the angels are lost. It won't be until next set where the angels really get to shine, if they do at all.
Posted By:
BastianQoU
(2/11/2012 11:57:14 AM)
This is going into my Teysa EDH deck.
Posted By:
Feralsymphony
(1/28/2012 9:33:37 AM)
Conspiracy set to anything but spirit makes all your other creatures invincible 1/1 flyers. Plus I'm sure there's some sort of infinite combo once you find the right sac outlet...like Altar of Dementia
Posted By:
C5r1a5z0y
(2/1/2012 8:10:08 PM)
Thopter Assembly!
My major issue with this card is that it comes out late. Typically this means one of a few scenarios
1) The creatures you have that are dying are relatively strong (2/2, 3/3, 4/4) because you have already sacrificed all of your lower level creatures by this point. If that is the case then you drop a 4/4 for a 1/1, at least you get something in return to keep you alive, hopefully long enough to churn out a win.
2) If you still have all of your lower powered creatures its because they are winning and your opponent for whatever reason can't stop them, hence the reason they still live and if that's the case this cards ability won't do you much and its simply an over costed 5/5 flyer.
3) The chumps or weenies you have on the board are tokens, in which case this card is win!
To me it feels like this ability works best with cards that die easily or often, can be easily regenerated, and creatures whose P/T are not so high that replacing it with a 1/1 d... (see all)
Posted By:
alphagprime
(3/3/2012 10:01:11 AM)
I love this card with any token generator, any sac spell, and either Doubling Season, or Parallel Lives if I have to keep it type-two. Favorite: Essence of the Wild. Sure I'll sac a 6/6 avatar in favor of the effects of a spell and at least one 1/1 flying spirit which comes in as a 6/6 avatar. This could also be fun with Pentavus.
Posted By:
Markov_Thirst
(7/24/2012 10:20:02 AM)