Works great with Ethereal Armor.
Posted By:
Gobias
(1/5/2013 7:44:02 PM)
2.5/5. Great in an enchanted deck, but difficult to manage in a limited deck without other enchantments to power it.
Posted By:
chrome_dome
(1/8/2013 7:58:25 AM)
Absolutely in love with this card. It's perfect for making a fun and inexpensive standard deck. There are some decks that can literally do nothing when this thing goes online. Good enchantment removal is very rare to see in standard. (Oblivion Ring and Detention Sphere are about the worst of what you can expect to see.)
Here's just a few ideas:
Oblivion Ring - It's always been a solid card. Now that it counts toward the number of enchantments you have, it's even more powerful!
Abundant Growth - Cantrip and mana fixing.
Ground Seal - Cantrip and hosing.
Verdant Haven - Mana ramp and life gain.
Blind Obedience - Hoses haste creatures, life gain, maybe even a win condition with all of the cantrips enchantments you're playing.
Mana Bloom - Good Synergy as an enchantment, mana ramp, and not to mention it blends perfectly w... (see all)
Posted By:
TheChort
(2/6/2013 2:12:25 AM)
in causal run with manabarbs
Posted By:
spartan7023
(3/9/2013 11:48:45 AM)
Remember that white has a lot of enchantment-based removal.
Posted By:
Thornhillforge
(6/23/2013 11:24:11 AM)
I like adding the Circle of protections to this pup. :D makes a double shield. the best time i had it was with two of these and all the circles.
Posted By:
shijosan
(7/30/2013 7:34:30 PM)
With Enchanted Evening this is boss. I would prefer maybe a cost of 4 but.... I'll settle for 5 with this combo.
Posted By:
Zarthal
(8/3/2013 3:08:27 PM)
This is a great card. I have one in my enchant creature deck, full of Spirit Mantle, Ethereal Armor, and many more auras. It's also really nice next to Imperial Mask.
Posted By:
DiscoSpider
(9/5/2013 4:12:03 AM)
Underrated card IMO. I understand people like Soul Tithe better but think of it like this. Soul Tithe cost 1W and lest your opponent pay the CMC to keep the creature alive which unless put on a creature with a high CMC. This for 4W says you have to pay crap tons of mana for all enchantments on the field just to attack. I use this in a standard U/W enchantment control deck and I just watch the game crawl. Now with the two together. You can just laugh your way to a win.
Posted By:
camjbee
(11/1/2013 1:52:36 PM)
Who even runs mass enchantment removal anyway? On a side note, Heliod, God of the Sun T4 and then this turn 5 shuts down most aggro in standard. A T3 Boros Reckoner would just push it into crazy town.
Posted By:
TheManakinTransfer
(11/20/2013 4:12:09 PM)