And with the release of Avacyn Restored, the world came one step closer to the advent of the Invincible Oyster Deck.
Posted By:
Enemy_Tricolor
(5/3/2012 11:48:02 PM)
Creature type: bird. Muahahahaha! Now no one will be able to counter my Storm Crow!!
Posted By:
Gcrudaplaneswalker
(8/3/2012 7:24:06 PM)
Heck yeah
Now I don't have to worry about my brushwaggs getting countered
Posted By:
adrian.malacoda
(4/26/2012 6:11:09 PM)
I'm a huge fan of legacy and this card can be used to really push aggro back into the game. Having force of wills and dazes constantly being used makes it tough to really get a offense going. This card allows you some defense while not being broken. Wastelands are a thing and this feels really balanced with the current meta. You really don't need to be using tribal either to use this effectively. It allows for a lot of options on the draw and protects a threat. Actually getting to stick a Dark Confidant feels nice once in a while.
Posted By:
sehrlich88
(9/28/2012 6:55:23 AM)
Has the potential to make a Sliver deck unstoppable.
Posted By:
Arachnos
(2/3/2013 9:41:34 PM)
I declare Rigger as my creature type. Thanks Wizards, I knew you cared!
Posted By:
RAV0004
(4/27/2012 5:29:55 PM)
Imagine if this came out during the days of Slivers.
Posted By:
rogelio
(5/31/2012 11:02:37 AM)
I think this land is very powerful. There is no debating this.
I don't like the design or intention though. All this has done is cause people to resolve their best creature spells, especially ones with hexproof and etb effects. With such efficient value creatures or creatures you can't even interact with once they enter the battlefield, why print a land that just makes that strategy even more dominant than it otherwise would have been?
I just don't see why Wizards has to hose countermagic so much. What is so bad about countering a creature vs. terminating it, or path of exiling it, or putrifying it? Isn't it the same thing, more or less?
Yes, the countermagic is "better" in that it deals with hexproof and etb creatures, but it's also nowhere near as flexible as a naturalize or path of exile either, because if you don't have the mana to counter it, the card is useless. Holding mana for counter spells can also result in a tempo loss, or not spending your mana efficienctly each turn. T... (see all)
Posted By:
RiftenBlack
(7/1/2013 7:01:16 AM)
>printing a card that every casual ridiculous-tribal-deck-builder will want
>adding a can't-be-countered-clause that makes the price shoot up beyond a casual player's range
Wizards is definitely trolling us now.
Posted By:
Templar314
(4/26/2012 7:04:25 PM)
It's about time control players found out what it's like to play against cards that aren't fun.
Posted By:
miilkshake
(5/6/2012 4:21:19 PM)