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Works well in an evolve deck. While it triggers virtually no other evolvers itself, it does have 'super evolve' in that it'll itself trigger on any creature entering under your control, even if it's smaller. Throw in Renegade Krasis, the new evolve lord for a potentially second trigger, and Ooze Flux to force multiple triggers a turn, and not only are you swinging with a way-above-curve 3 drop, but all those evolvers have a cheap way of becoming evasive.
Posted By: JaxsonBateman (5/7/2013 9:31:02 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@MANABURNWASGOOD

You are wrong on every count. This card is nothing like Propaganda. That card was defensive. This card is purely offensive. It doesn't stop attacking at all, just makes it so your attacks are much more difficult to block. People are actually more likely to attack you when they know they can't block you, so it has the opposite desired effect.

And to really answer ravenclaw567, yes the ability would trigger. They all enter the battlefield at the same time, the ability triggers, and you get a massive amount of counters on your Champion of Lambholt. That is actually one heck of a way to recover from a board wipe earlier in the game. Kudos to you for noticing the interaction.
Posted By: Serev (5/9/2012 12:33:30 PM)
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@ Joker53: Odds are you play a Somberwald Sage turn 2 off or your Llanowar Elves first turn.
Posted By: ninjaboy05 (4/30/2012 3:51:58 PM)
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@joker53

Impossible you say? Do tell. For I can think of several instances where 5 mana on turn 4 is perfectly possible after tapping your 3 on the previous turn, and in every format for that matter.

Everything: Run an artifact deck with Green in it. Beauteous little thing we like to call Mox Opal.
All but Standard: We've got Simian Spirit Guide and Chome Mox for ya.
Eternal formats: Sure is Moxen in here...
Vintage: 'Sup Black Lotus?
Posted By: Megapossum (5/11/2012 11:00:04 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Works well with tokens and is ironically enough a scourge to weenie token chumpblock. I'm going to make an all creature monogreen with him, Soul of the harvest, and Garruk's horde.
Posted By: Hugomanen (4/28/2012 3:38:46 PM)
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This card is a MOUTHFUL. I had to read it several times to figure it out.

Note that she makes your stuff unblockable by (most) walls right off the bat.
Posted By: steev (4/26/2012 5:39:55 PM)
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Wolfir Silverheart would make a nasty combo. Having 3 mana on second turn and 5 mana by third turn is common for green decks.
Posted By: Cyberium (4/26/2012 11:04:06 PM)
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Wolfir Silverheart

EDIT: @Cyberium, how are you gonna get 5 mana by third turn if you spent your three mana on second turn to cast the Champion? Kinda impossible.
Posted By: joker53 (4/30/2012 4:53:07 AM)
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So here we have a green propaganda, ghostly prison, elephant grass and an all powerful moat, all rolled into a creature minus the upkeep, and pay 2 to attack.

I'm considering throwing this in my Ghave EDH deck. I have a doubling season, increasing savagery, & blessing's of nature to make him bigger. And since the deck revolves around tokens and counters, after some tweaking if he is able to stay in play, he could be really big, but creatures are easy to kill so...


@ RAVENDAW, I think you DO NOT get the counters since everything enters at the same time. The champion has to be in play when a creature enters the battlefield, and since in this instance they are entering at the same time, you wouldn't. Someone correct me if I'm wrong.
Posted By: MANABURNWASGOOD (5/9/2012 8:10:57 AM)
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@ blargbeast
No. They do not.

They swing for 8.
Turn 1: ramp (llanowar/BoP)
Turn 2: Champion
Turn 3: hero, champ gets a counter.
Turn 4: swing, stack counters right, you get two more counters on champ, she gets +1/+0, (totaling 5/4)
Hero is still a 3/4, and the tokens are both 2/1. Counting the tokens gets you to 12...
Any decent G/W would drop at least one critter turn 4, maybe something that brings friends?
Posted By: Ashrubel (3/13/2014 4:22:18 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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