This card always baffled me; it's such a simple effect but with such an awkward cost.
Posted By:
Gabriel422
(5/22/2011 1:29:40 AM)
Why wasn't this reprinted for Commander?
Posted By:
Vedalken_Arbiter
(10/6/2011 10:59:01 AM)
@Vedalken Arbiter
Because the deck its in isn't a perfect fit, I guess. This is for weenie decks, and that deck is nothing but fatties.
Posted By:
Kryptnyt
(10/7/2011 3:54:51 PM)
This card provides a big effect for its cost, colour-intensive though it may be. Still, white (and to some extent, black) are the colours of making tokens. Red, meanwhile, brings something to the table that pairs very favourably with Fervent Charge - taking extra combat phases! If you get to attack twice in a turn, the charge will trigger both times, resulting in quite the hefty boosts. Using lots of little guys with battle cry along with this and maybe a Relentless Assault, you can swing for a huge amount out of a handful of cheap tokens.
Imagine turn one Signal Pest, turn two Raise the Alarm, turn three Midnight Haunting, turn four Fervent Charge and turn 5 World at War. You're looking at 40 damage on that fifth turn alone.
Posted By:
Kirbster
(10/14/2013 12:24:13 AM)
The next time they make a set of wedge-colored Commanders they should make a legendary creature based on this card. W/B/R swarm would be fun in EDH, but none of the existing commanders fit that deck style.
Posted By:
tlloyd
(10/31/2013 1:16:03 PM)
Great with Cathars' Crusade and Nomad's Assembly. 4/5
Posted By:
BagOfBags
(1/3/2014 8:28:24 AM)