good: spelltwine-ing your opponent'stooth and nail and your rite of replication.
better: paying the entwine and kicker cost of those spells.
best: with riku of two reflections, copying those spells and the creatures entering the battlefield.
Posted By:
blizzardspectre
(8/24/2012 3:42:01 PM)
Wow now this card makes you think. So many possibilities...
Posted By:
Lotsofpoopy
(9/5/2012 10:14:33 AM)
Ahhhhh, I remember this card fondly.
I went to the Pre-Release of M13, and got no REAL bombs, nothing to win me the game on it's own. So I went with Blue/Black because I had this, and Mutilate.
Didn't loose a single game that night. Mostly because of this card, Switcheroo, and Mutilate.
I remember distinctly that I was facing a Green/Blue deck, and it was looking in my favor somewhat... til he played Primordial Hydra. Frowned, I had no creatures anymore, and it was gonna be a 10/10 next turn and win him the game in two urns. Til I remembered he'd played Talrand's Invocation earlier in the match, and I had played Switcheroo. Played Spelltwine, stacked it so the Invocation went off first, and then took his Hydra, giving him a 2/2 flyer for a soon to be 10/10 trampler.
I enjoyed the pre-release, best sealed deck I'd ever made.
Posted By:
Kamishini
(8/3/2013 1:35:38 AM)
Hmmmmmmmmmmmmmm...
Posted By:
LordOfTheFlies87
(7/6/2012 5:47:29 PM)
Purdy artwork.
Posted By:
Sorinclex
(7/6/2012 5:53:12 PM)
Good for Commander. Bad for about all other formats.
Posted By:
majinara
(7/10/2012 4:52:23 AM)
Talrand, his invocation, this, plus any spell you want from an opponents graveyard, instant 5 drakes plus whatever the other spell does, very fun.
Posted By:
Arcel
(7/10/2012 3:42:27 PM)
Holy mother of Johnny..
Posted By:
Fenix.
(7/11/2012 8:54:46 AM)
Does it have to be a color copy, or will grayscale do?
Posted By:
JimmyNoobPlayer
(7/15/2012 10:39:37 PM)
I'm sure this card has a place in some deck somewhere. However, for the life of me I just can't see a deck wanting to put a playset of a sorcery that costs 6cc and doesn't outright do -anything- into their decks. Could it be amazing? Sure. If your opponent just got finished casting Cruel Ultimatum and so did you. But the reality is, you need two targets--two fairly decent targets of which only one you can actually decide with some modicum of certainty what it will be before playing--to make this card do anything worthwhile.
It's powerful--but only situationally. That's not good enough for me.
Posted By:
Eternal_Blue
(7/16/2012 12:17:31 AM)