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Community Rating: 4.000 / 5  (47 votes)
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Great with Heartless Hidetsugu in EDH. Play this land the turn you after you cast him, ignore the creatures, take the two life, half all of your opponent's lifetotals. Repeat as necessary. Fantastic with Furnace of Rath. I was really pleased with myself when I noticed this.
Posted By: Fiery_Artificer (8/9/2013 11:04:27 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Glacial Chasm is my JAM! It's really underrated IMO. I use it creatureless decks. Sure it hates Acidic Slime and Wasteland, but a few life and one land is a small price to pay for the generous amount of time this uncounterable card buys. Get out Expedition Map to fetch it or Unstable Frontier to reset its upkeep as needed, then hide behind it and shield it with Terra Eternal until you topdeck or fetch Eon Hub. Then it's up to you to decide how you want to throw damage across the Chasm in imaginative ways.
Posted By: Random7Nonsense7 (8/11/2013 2:22:08 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@JL2736:
There is one problem with Unstable Frontier: you will be wulnerable to instant-speed burn spells during your own turn. The same is true for sacrificing this to Zuran Orb instead of paynig upkeep and then playing it again via Crucible of Worlds.

I would suggest to just pay the upkeep once, then on you main phase play another Chasm, sacrifing the previous one as its enter the battlefiel ability triggers. Now the cumulative upkeep is reset. Then use Crucible of Worlds to repeat this on following turns. Sure, you will not be able to play more lands without something like Fastbond and will pay 2 life each turn, but the protection against damage is never off and you only need 3 cards for the combo.
Posted By: mtkaim (8/14/2013 11:29:21 PM)
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At worst, a free*, uncounterable, 1-turn Fog+**.
Usually, 12-life, an uncounterable, 3-turn Fog+ (sac'ed when the life cannot be paid).
At best, an uncounterable, endless Fog+ (with the proper counter removal and life gain tricks).

* Ok, so you have to sacrifice a land.
** Fog+ because it's all damage and not just combat damage. So much win.

Multiples of these can be used to gain an extra turn or two by just not paying the cumulative upkeep on the older ones.

Allows enough time to set up a game-winning combo or hard lock.

5!
Posted By: Kragash (9/16/2013 6:41:37 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Can be fetched easily in green. I use it in sideboard with Crop Rotation and Primeval Titan for a variety of legacy combo decks (and possibly others) in my Nic Fit deck.

-Belcher. All win cons are damage based. Stalling them a few turns while you dig your answers is great.
-SneakShow. Fetch this off of a Primeval Titan if they show in a Sneak Attack. Prime + Vet keep your lands up through the sac effects while this keeps the damage off of you and you try to find an answer.
-Omnishow. They went off? Force them to find ways to put cards on top of their library until you quit stalling.
-Storm. They went Empty the Warrens? You get 2-5 free turns from this.
-Behind on board position? Stall 2-3 turns while waiting for a Pernicious Deed

While you don't want to lean on this as your answer to everything; if you tell a combo deck that was *JUST* about to win to wait for a few turns while ... (see all)
Posted By: blurrymadness (1/21/2014 10:39:10 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


One wonderful combo I haven't seen so far is when this card is used in conjunction with Chisei, Heart of Oceans. It still comes at a cost of 2 life per turn (the counter goes on, then you pay two life, then you remove it), but it's still decent.
Posted By: GrayWizard (1/25/2014 1:21:38 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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