Weirds always have the potential to become part of a broken combo.
Posted By:
Infernaldarkness
(4/6/2013 11:01:37 AM)
@Thinkoriginal
Nothing you couldn't do in Green 5 years ago with Nettle Sentinel, except that combo elves have better, less vulnerable combo engines.
Posted By:
blurrymadness
(6/21/2013 1:10:46 PM)
So if you have a Memory Crystal out, can you relentlessly buyback Mystic Speculation until you run out of {U} to buff this guy to ludicrous levels?
Posted By:
NARFNra
(6/26/2013 1:51:31 AM)
Positive interaction with Cipher spells as they are cast when they trigger due to combat damage. Untaps after Burn at the Stake and as stronger.
Posted By:
TowerDefender
(6/29/2013 9:00:26 AM)
A 1-drop that's a mini kiln fiend at worst and a broken turn 2 infinite combo at best? Bring out 2 of these, give one Paradise Mantle, and the other Dual Casting, and you can cast any instant or sorcery infinitely. Great flavor text and fits with the Izzet style too. One-drop uncommons can't get much better than this.
Posted By:
DoctorGii
(9/9/2013 2:47:09 PM)
@DoctorGii Not quite how it works. You have to cast a spell to untap it. Dual Casting copies the spell. Good combo though.
Posted By:
WeeDragonuats
(10/18/2013 10:17:12 PM)
The cat's been out of the bag for a long time, but I'm surprised nobody has written it here.
This card allows a Standard-legal Turn 2 Kill (this guy, hidden strings, boros charm, titan's strength, flesh//blood, two lands).
Turn 1: This guy.
Turn 2: Hidden strings (targeting your two lands), then Boros charm for double strike.
Swing. First this guy deals 3 damage, Hidden strings triggers, targeting your two lands.
Cast any 2-mana (or 1 mana) instant-speed that adds 3 power, or more (Titan's Strength will do). The second time he hits, he has 8 power (you cast 4 spells).
Then Hidden strings triggers again, making him 9 power. You once again have 2 mana. Cast blood (flesh // blood) for 10 damage.
All up, that's 3 + 8 + 10 damage.
Posted By:
fibonacci112358
(5/20/2014 8:51:56 PM)