Much better in EDH than 60 Card decks. Or, rather, much much better if there are more and more people playing. I'd wouldn't feel comfortable running Isperia w/o 5 players and I'd be thrilled to play her against 7 other opponents. (8 player game)
There aren't a lot of ways to swing the game in your favor against more than 1 opponent at once that don't present such an immediate threat that they MUST be destroyed.
In EDH, there are going to be more powerful sources of damage or resources that people will be trying to rid the board of before they feel they have time to devote to Isperia.
This will either mean they are just not attacking you and you get to play things and build up a 'castle', or they will send all their spare attacks your way in the hope that you die to all the 'incidental' damage that 3+ players can afford with the end of each of their turns- but you will get to draw many, many cards, giving you the chance to recoup your position every time it comes around to your turn, s... (see all)
Posted By:
DarthParallax
(10/3/2012 8:03:05 PM)
THE LE REDDIT MEME ARMY LEEJUN LOVES THIS CARD! 5 STARS IF YOU AGREE LOL XD!
Posted By:
hot4boys
(1/28/2013 4:12:35 PM)
I hope wizards decides to kill her off and bring her back in black mana like Mikaeus, the unhallowed or Balthor the defiled
It would be nice to see a her as an undead dimir lich sphinx
Posted By:
Lord.Gold
(10/28/2012 9:49:48 PM)
I find it bizarre that the most defensive color combination, UW, gets a guild leader with higher power than toughness. Would have been far better as a 4/6, out of range of more blockers and removal spells.
Posted By:
Nagoragama
(3/25/2013 6:44:23 PM)
If it were based on the art I'd give it 5/5 hands down! I must say it doesn't help you fast and isn't as gamechanging as some other cards of the same rarity, it still allows the opponent freedom of choice. I had to give it a 4/5. Still amazing though!
Posted By:
Tony22
(9/25/2012 3:24:29 PM)
6/4 for six is good, but the ability isn't impressive. White/Blue decks tend to have ways to either remove creatures or prevent them from attacking, while you draw card with Isperia it doesn't solve the immediate threat unless you luckily draw something that'd help. For that matter, there are other more efficient spells to use.
Posted By:
Cyberium
(9/25/2012 11:40:46 PM)
she's got great potential synergy with safe passage, draw a bunch of cards, take no damage for the turn and counter with at least 6 in the air.
Posted By:
WoWbolt17
(9/26/2012 7:56:17 AM)
Have everyone forgotten the notion of card advantage or something? She gives you very good compensation for being attacked, as Detain can't hold the opponent off forever, and she's a flying Craw Wurm. She's a fine legend, simply put.
Posted By:
Tiggurix
(9/26/2012 4:54:11 PM)
Isperia makes me feel terribly conflicted. On one hand, 6 for 6 in the air is a beautiful thing. And for U/W, which can use stuff like safe passage to fog, bounce effects to remove from combat, you can take attacks without being hurt. On the other hand, considering this essentially tops out the curve it may come too late to deliver the beats as well as some intense card advantage in the right deck. This would really need a build around to be fully functional and it doesn't play nice with detain really.
Posted By:
Comrade_Alexei
(9/26/2012 7:31:59 PM)
Seems like the perfect UW turbo fog win condition. If you don't attack with all your creatures, I will render them harmless. If you do I fog and have drawn a lot of cards (perhaps even another fog).
Posted By:
A0602
(9/26/2012 9:39:40 PM)