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Community Rating: 3.715 / 5  (72 votes)
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Lifegain generally doesn't win games. That being said, at least this is aggressively costed lifegain - it's hard to find any card that will grant you 7 life for 2 mana at instant speed. Almost worth considering play in some sort of deck that would need lifegain; the problem there is that you're better off with Lifelink + dealing damage, which is easy to find in green and white.
Posted By: Radagast (10/5/2012 6:17:32 PM)
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This card gives you life equal to 1/3 of the game, and that's pretty good for 2 mana, as long as you're playing the right colors.
Posted By: azure_drake222222 (1/31/2013 3:23:49 PM)
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Lifegain gets a lot of hate, but combo this with Vizkopa Guildmage and her second ability, and you're draining them for 7 while you're gaining seven. That's more "burn" than red typically gets with that mana with a litle setup. It goes without saying you'll want a Rhox Faithmender out there too to make things even better. Solid card.
Posted By: ajolt151 (3/11/2013 11:24:09 AM)
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@atemu1234
Let me quote him:
Lifegain generally doesn't win games.

Life gain at the cost of card advantage is usually bad. The only time it's actually good is against red burn decks that throw everything at you ASAP. Then you are basically counteracting 2 lightning bolts with just this 1 card.
Posted By: SAUS3 (6/11/2013 2:00:03 PM)
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While I do agree that new players to the game overestimate how good lifegain is, older players sometimes underestimate it by immediately considering any card that is pure lifegain to be bad. In the right matchup, this actually is card advantage. If you play a RDW deck, especially in modern, most of the time they will be using their burn on you, not your creatures. By playing this card for two mana you made the last two Lightning Bolt s you took to the face useless, and then some.

4/5
Posted By: Tamerlein (7/18/2013 10:08:40 PM)
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Given that this is a card entirely for lifegain, it still won me games at the prerelease. Centaur Healer was a lot better, but this is nothing to scoff at. 7 life can save you against an aggro deck, or stall against a midrange if you want to play more expensive spells(I'm looking at you, Worldspine Wurm). It's certainly worth using.
Posted By: SirLibraryEater (12/8/2013 2:50:25 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Radgast
Lifegain isn't bad. It just needs something to combo with and being instant speed has it's uses too.
Cradle of Vitality
Felidar Sovereign
Ageless Entity
Sanguine Bond

That, or just play it like {U} does Unsummons, for tempo.
Posted By: Dankirk (3/11/2014 2:46:30 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This much life for this cheap almost negates the "pure life gain always sucks" argument.

Almost.

In the right meta though, this is nuts. Against RDW, this can cancel out two turns. That's at least worth a 3 of in a sideboard.
Posted By: SuicidalTendancies (11/11/2012 11:56:59 AM)
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Someone mentioned Voracious Worm from M14, with this guy.
9/9 on turn 4 much...?
Posted By: Hussalo (7/20/2013 6:10:36 PM)
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@calbob23: Angel's Mercy has been outclassed by this card since Invasion. In fact, pretty much any lifegain is better than Angel's Mercy.
@LordRandomness: But at least that gets you 2 life per mana. Angel's Mercy gets you 1.75 life/mana spent, and that number is making me really sad wow that's just not good at all...
Posted By: steev (9/27/2012 7:35:39 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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