Wouldn't Vision Charm work better just due to the fact that it's protected for one round before you attack? I mean, it's the same concept, except your Phyrexian Dreadnought is phased out until you next untap step.
Posted By:
Kislev
(8/11/2009 3:59:37 AM)
Torpor Orb
Oh look. A 1 drop 12/12 creature with no downside.
Posted By:
BrightOrangePants
(8/22/2011 12:18:26 PM)
Turn 1)
Play Swamp
Cast Dark Ritual
Cast Torpor Orb
Cast Phyrexian Dreadnought
Turn 2)
Play Mountain
Attack for 12.
Cast Fling.
Game Over.
Also works with Sundial of the Infinite
- Dreadnought hits the battlefield. Ability triggers. The turn ends - all abilities on the stack are exiled -
Posted By:
EvilKhelso
(8/16/2012 9:56:46 PM)
With the new Varloz, the Scar-Striped this guy is even more ferocious. Yes, I'll take 12 +1/+1 counters for one generic mana, thank you.
Posted By:
BibboTheFirst
(4/11/2013 4:33:20 AM)
This in an Arcbound Ravager/Disciple of the Vault deck...
Posted By:
finulanu
(9/5/2011 8:12:15 AM)
Swamp, Dark Ritual, Sundial of the Infinite, Phyrexian Dreadnought
it's almost too easy
Posted By:
Orenjikun
(10/9/2011 1:57:22 AM)
I have one of these cards and is easily one of my favorite cards. I don't use it much, I just like to show it off considering the rarity of it. The design is amazing as well as the card itself.
Posted By:
drewcarey
(4/26/2009 9:13:49 AM)
Turn 1: Mountain, any 1 CMC creature
Turn 2: Swamp, Dark Ritual, Infernal Plunge which leads to Warstorm Surge
Turn 3: Land, Phyrexian Dreadnought, Disentomb, Phyrexian Dreadnought, Game.
Posted By:
TripleFisted
(11/25/2011 10:31:50 PM)
Clearly, you're supposed to sacrifice your Kosilek to it. Woot.
Posted By:
Dr.Pingas
(9/3/2010 2:56:24 AM)
This card is epic if you play one and then Flash or Scout's Warning a second one. a 12/12 for 3 cards and 2 or 3 mana
Posted By:
AzureShadow
(1/17/2009 3:43:51 AM)