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Community Rating: 3.653 / 5  (36 votes)
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Mongrel's tag team buddy! 4/5.
Posted By: True_Mumin (6/17/2009 2:03:18 PM)


as True_Mumin says: Mongrel's tag team buddy. Which makes it the second best creature for UG Madness decks.
Posted By: True_Smog (11/11/2009 7:06:25 AM)


Poetic, huh MasterOfEtherium?
Posted By: JWolps (12/29/2010 7:24:44 PM)


How many different people have commented here, 2? Anyway, cool card, though I wish blue had a better discard engine. This guy just seems so fragile compared to other madness engines.
Posted By: VampireHounds (9/6/2010 11:51:05 AM)


Some Tides Need No Moon, Water Beasts Are Awesome.
Posted By: MasterOfEtherium (8/6/2009 7:05:54 PM)


Some Tides Need No Moon, Water Beasts Are Awesome.
Posted By: inmypants22 (8/25/2009 6:37:10 PM)


$5 says MaRo was behind this...

I never got the power/toughness switching. Always seemed too unpredictable to be worth it. Even if you had a sure fire way to do it (Inside Out), how do you know you will have a suitable target at the time? It might make your creature smaller (power-wise) when you need a few extra points of damage. Or vice versa when it needs more toughness to survive. Giant Growth will ALWAYS benefit you. This just puts this creature in shock range for a painful 2 for 1.
Posted By: OmegaSerris (8/25/2011 4:00:55 AM)


It's been said before and I'll say it again. Wild Mongrel's watery cousin.

@OmegaSerris Do a search for "Madness" on gatherer and you will see why this is an awesome ability. Tag-team this with Wild Mongrel and you have UG Madness, a deck with lots of power and which is great fun to play. Comparing the ability to giant growth is completely pointless as they do completely different things.
Posted By: XuberAntGaming (9/12/2011 12:04:41 PM)


@OmegaSerris, p/t switching got dramatically worse after damage got taken off the stack. Before you could discard something to make it a 3/1, get it into combat and let it assign 3 damage, then use the ability again to make it a 1/3 when it's taking damage.

It's still not the best (a 3/3 for 2 that requires a couple of discards whenever it fights), but the main purpose of the card was not to be solid in itself but to let you discard very easily to trigger Madness (and to an extent Threshold).
Posted By: djflo (4/15/2012 8:06:43 AM)