Why does it seem like I've seen the zombies in this card's art elsewhere?
Posted By:
Fragskull
(9/13/2009 3:10:34 PM)
Dig this card . . .
Posted By:
bigdave0908
(6/7/2010 3:57:38 PM)
In my "unblockable pus swarm" zombie deck variant, I use these, with Zombie Master, Urborg, Tomb of Yawgmoth and Blanket of Night to make sure the combo comes out one way or the other. With Undead Warchief, Cemetary Reapers and friends, the deck, although far from invincible, is always a pain in the arse for the opposition.
Posted By:
Carnophage_4ever
(8/12/2010 9:32:28 PM)
Him/her (is this Zombie a man or a woman?) plus a Zombie token generator equals "creatures you control are unblockable."
Posted By:
A3Kitsune
(5/3/2010 3:57:27 AM)
Mean, mean card. If you've got enough zombies and with certain spells you can summon more by discarding, you can easily mana block an opponent since it "turns it into a swamp" as apposed to "in addition to other land types." 1st turn swamp, dark rit, this guy. 2nd turn, zombie infestation, discard twice and all they've got is swamps now.
Posted By:
Sswift
(9/26/2010 12:21:15 AM)
Amazing. Basically - drop this guy early and mana screw your opponent the entire game until you either drop a zombie master or some beefy polluters in your opponents face. With Urborg, this card is cash. If you are not playing urborg in your zombie deck with this guy - plz stop playing zombies, mkay?
Totally geared towards a more control oriented player... but with sufficient low costed creatures you can pick and choose to play both games between turns to keep your opponent off balance. Turn those mountains into swamps and watch the sligh players cry as you bring them into the late game just to be hit by a 10+ uncounterable polluter combo'd withe some early shepherd of rot taps. Leave the helldozers at home and do zombies some justice. Remember that this card's main strength is directly related to him having an ability that keeps your mana untapped for other shenanigans, while having synenergy to zombie tribal's main strength = strength in numbers.
Take a lesson from this card an... (see all)
Posted By:
Maniac_Zombie
(3/25/2011 10:40:12 AM)
newbies tend to overrate this guy, but why is he not good? well first of all let's see how classic zombie tribals work: fast super-aggro decks. for 3cmc he has a 2/2 body, that's weak, sangro- and carnophages are just stronger and cheaper. what is his ability? he can tap one zombie to make a land into a swamp and tap again to give swampwalk. are there better choices? well yes. zombie master gives swampwalk to all without tapping. urborg, tomb of yawgmoth makes all lands additionally to swamps. all that without tapping wich is just not suitable for a fast aggro deck where you want to attack with every creauture you have. even if you have enough zombies to control your enemy's mana, it's then much simpler to attack with them all, powered up with lords instead of tapping gosh. all in all obsolete card, take removals instead or better zombies or cards mentioned above.
Posted By:
Imperialstonedragon
(7/3/2011 11:20:39 AM)
It's a scout now.
Just think of it:
ZOMBIE SCOUTS!
COOOOOKIESSSSS!!!!
Posted By:
Lord_of_Tresserhorn
(3/3/2012 2:52:38 PM)
Phage the Untouchable is a zombie now W00t!
Posted By:
Arachibutyrophobia
(7/11/2011 5:02:02 PM)
BAHAHAH I played an army of the damned with an amulet of vigor in commander with this guy out. "At the beginning of your draw phase, all your plains and islands are swamps"
Posted By:
steelpommel
(4/2/2012 7:03:28 PM)