This card played very well when Judgment just came out, seeing how Torment made Black an overwhelming favorite. This was like a 5/3 triple persist that became invincible when enchanted.
Posted By:
zk3
(8/20/2009 12:03:45 PM)
A 5/3 creature with protection from black for 4? Superb!
Posted By:
Duskdale_Wurm
(10/5/2010 10:32:17 PM)
Five power for four mana is awesome in itself. Elephant guide is almost perfect for it. It will be an 8/6 (swinging on turn 5), and will lose a +1/+1 counter whenever it would have taken damage, so it will be a 7/5, 6/4 and finally a 5/3...but since there will be no further counters to remove, you've got yourself a creature that is invulnerable to damage. This makes it immune to burn. Unfortunately, it won't stop removal...but protection from black will. White removal like wrath of god leaves you with a 3/3 (thanks to elephant guide) and your opponent with nada. Path to exile gives you land and an elephant to plow it with.
All bounce does is reset the counters for another go-round, and possibly nets you a free turn courtesy of seedtime (a staple in every odyssey block green mage's sideboard).
Stunningly beautiful artwork, too.
Posted By:
Laguz
(9/24/2009 12:30:52 AM)
still dies to mutilate
Posted By:
metalevolence
(3/17/2011 12:59:34 AM)
5/3 protection from black and burn for 4 mana is a good deal. I miss him...
Posted By:
True_Smog
(11/11/2009 7:11:57 AM)
Direct removal is pretty much the only efficient way to get rid of Phantom creatures, but black protection makes a good amount of removal useless: Doom Blade, Terminate, Maelstrom Pulse, Unmake, Mortify, Vindicate, Terror, etc.. On top of that, it's 4 for a 5/3 with the Phantom ability that remains fairly strong even after shrinking.
Posted By:
Loozar402
(2/9/2010 9:40:47 PM)
Pull ou a glorious/gaea's anthem with a "phantom" deck with these guys and your creatures can take unlimited damage =)
Posted By:
Behalter
(10/19/2009 8:46:19 PM)
Actually Path to Exile wouldn't give you the elephant, since it's not being put into the graveyard. So white removal is basically the only thing this guy is vulnerable to.
Posted By:
achilleselbow
(4/22/2010 10:26:13 PM)
Not Bad At All Seems Real Playable Plus Centaurs Are Really Cool
Posted By:
MasterOfEtherium
(8/20/2009 8:37:06 PM)
Yet another amazing card rendered obsolete by Aaron Forsythe's development regime. I have half a mind to send him pictures of all the cards in this category every day - this, Rumbling Slum, Skeletal Vampire, Flametongue Kavu, Ohran Viper, Spiritmonger - and hassle him to address the issue both publicly and in future design.
Posted By:
crimson_sunrise
(3/29/2011 10:31:10 PM)