Strictly worse than Silhana Ledgewalker, but still good for a one-drop. It's the closest thing green has to flying right now.
Posted By:
forestlore44
(1/22/2013 4:03:21 PM)
So are you, siamkor. Sprites aren't strictly better as the creature type here is significantly more supported than faerie in legacy.
Playable in constructed alongside pumping mechanics. 4/5
Posted By:
patronofthesound
(1/29/2013 7:52:27 PM)
Introducing orchard spirit 2.0 - (now with 100% more elf)
Posted By:
Shadowcaster3975
(2/3/2013 12:16:31 AM)
I just don't like this unkeyworded flying at all. If green really needs this sort of evasion, it should get something that makes more sense. The best idea I've seen was on the MSE forums: "When this creature attacks, it gains flying until end of turn."
Posted By:
xenohedron
(1/25/2013 7:47:11 PM)
Green cipher enabler-ish or Bloodrush target. Not bad.
Unfortunately for this, it's overshadowed by a lot of green 1-drops of the same set (i.e. Experiment One, Wasteland Viper), but still solid for a one-drop common.
Posted By:
Dabok
(1/26/2013 7:24:30 AM)
Great card, killer with bioshift or bloodrush. Opponents will let it through in the face of more threatening creatures, then pump for damage.
Posted By:
_Wicker_
(1/26/2013 8:04:01 PM)
Let's say you have him on the field. You have ways to pump him and make him hit really hard.
Now let's say your opponent has creatures with flying, so you can't attack with him without getting blocked.
Finally, let's assume that among the cards in your hand is a Gruul Charm. Which you have enough to cast on top of your pump stuff.
Is the lack of flying really such a bad thing?
Posted By:
Diachronos
(1/26/2013 8:45:39 PM)
Strictly worse than Scryb Sprites, not Ledgewalker.
People are using "strictly" too loosely these days.
Posted By:
SiamKor
(1/28/2013 2:31:18 PM)
Rancor.
That is all.
Posted By:
JRE47
(2/1/2013 7:22:28 AM)
Surprisingly effective in Bloodrush decks, whenever I've used these in draft they've served be very well.
Posted By:
HowardTreesong
(3/3/2013 8:56:54 AM)