The win condition for the inevitable gate-based deck. You wait, you just wait!
Posted By:
Purplerooster
(1/23/2013 1:05:28 PM)
It's this set's obligatory red uncommon "build around me using the block mechanics" enchantment.
Posted By:
The_Trendkill
(1/31/2013 1:00:59 PM)
it's no Hecatomb, but it'll do
Posted By:
raptorman333
(1/23/2013 10:17:15 AM)
I want to build some type of naya gate deck with this, gatecreeper vine, greenside watcher and hold the gates.
With just the incolor gates, you'll be using 12 of them in your deck. Hold the gates will allow you to attack each turn and still block with your creatures. The high toughness on your creatures will make a pretty successful shield against attacks while you ping your oponent to death with this card. Gatecreeper vine will increase the potency of both this and hold the gates, while greenside watcher can accelerate mana and and allow this to make an extra ping.
Posted By:
infinight
(1/23/2013 3:23:01 PM)
I snap this gate down, activate my crackle, and pop you for 1 damage!
Posted By:
Goatllama
(1/22/2013 2:41:23 PM)
This card is an insane win con for turbo fog. You run 34 guildgates (4x all that produce red / green, 2x the others) 18 fog spells, 4 Urban Burgeoning (untaps for fog spells and lets you burn them twice a turn) and 4 Crackling Perimeter. It can even beat aggro decks.
Posted By:
ThePhoenixOfDoom
(1/22/2013 9:13:13 PM)
There seems to be a few multiplayer damage dealing things around lately... Guttersnipe, Lobber Crew, and this...
Depending on how many gates you put in your deck, this could be useful in casual.
Posted By:
martianshark
(1/22/2013 2:01:38 PM)
/watch?v=aGuoPaPLpcw
Go to 9:20
Who's laughing now, pro-players?
Posted By:
flavioal28
(5/18/2013 11:07:06 PM)
Yup. I'm totally building a Gate deck. This and Gateway Shade will be the main win conditions.
Posted By:
Casey130
(1/26/2013 12:37:16 PM)
Now I know what to do with my untapped Gate land.
Posted By:
deserter
(1/25/2013 12:27:11 PM)