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Community Rating: 2.407 / 5  (59 votes)
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This should have been either "deals 1 damage to target CREATURE or player" or "deals 2 damage to target player" or as it is but COMMON.
I usually do not complain about cards, but even my Johnny side doesn't want to mingle with this purely because it seems inefficient (and this being said as a NON-spike...)
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It's like Pyroconvergence in this respect...
Posted By: Dabok (1/22/2013 3:20:48 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This actually makes Urban Burgeoning a card worthy of second to last pick. But the real juicy synergy is when we will be drafting all three sets and you pull a Rakdos, Lord of Riots.
Posted By: lorendorky (1/22/2013 3:21:17 PM)
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This could have been made bonkers.

2R
Enchantment-Rare
T: Deal 1 damage to each opponent for each Gate you control.

Maybe I'm thinking that wording is stronger than it is. Maybe that's still an uncommon effect safe at 1R. :P But, it's still cool. ^^
Posted By: DarthParallax (1/25/2013 5:53:20 PM)
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What a bad card. They should have made it deal more damage because a tapped land is not worth one damage to each opponent.
Posted By: wholelottalove (1/29/2013 8:27:59 AM)
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I'm just gonna say that unless you plan on using amulet of vigor with this, this card is absolutely dreadful.
Posted By: Dream_Twist (1/22/2013 11:33:40 PM)
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Y u make gates so bad, WotC?
Posted By: LordOfTheFlies87 (1/24/2013 7:35:02 AM)
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Wow. I really hope that this gets played with Snap and the resulting deck is called Rice Krispies.
Posted By: Nucleon (1/25/2013 12:50:31 PM)
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@ DarthParallax: Enchantments don't normally tap.
Posted By: azure_drake222222 (2/5/2013 5:11:14 PM)
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If you have two Crackling Perimeters on the battlefield and you tap one gate for damage, does it activate both Crackling Perimeters and deals 2 damage or just 1 damage? Thanks. Can you provide official rules to back up any answers?
Posted By: undertak83 (2/27/2013 7:27:22 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Won me so many games in Block Drafts. Just draft defenders, fogs and all the gates in the world plus this. Turn gates sideways. Do 3-5 damage a turn. Win. This might just be the card a Maze's End deck needs for an alternate win-con.
Posted By: ShimmerVoid (5/11/2013 3:28:29 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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