Worst comes to worst, this gives your creatures vigilance for 3cmc...
Posted By:
Dabok
(1/22/2013 4:00:12 PM)
Doran, the Siege Tower loves this card.
Posted By:
Twylyght
(1/23/2013 1:54:37 PM)
This is great for attacking with keyrunes and then tapping them for mana.
I am putting a few in a deck I made which utilizes keyrunes and gates heavily.
Posted By:
ZelosBard
(1/28/2013 9:45:46 AM)
20 plus gates-2 of each Guild, some Crackling Perimeters, and some Gateway Shades are looking pretty good.
Posted By:
Purplerooster
(1/23/2013 5:33:03 PM)
Why is this rated so low??? It's at least a 3 in the proper deck. Vigilance lets you be much more offensive than you otherwise normally would be and the extra toughness lets you survive your attacks to do it again.
Update: O.o....excuse me while I go add a third color to my Feed the Pack wolf tribal deck... Nah, scratch that, doesn't fit in the wolf tribal deck (no room). This means I need another Feed the Pack deck; one with Tree of Redemptions. My Tree life gain deck has been needing help anyway.
Posted By:
Flyheight
(1/29/2013 12:15:17 PM)
Playable in limited, where giving your entire army vigilance is very powerful. I've had this card win me games in limited when I have 1 or 2 gates out it's very strong. I've tried it in casual with Builder's Blessing and it's not half bad.
Posted By:
Johnny_Vegas
(2/11/2013 7:21:22 AM)
Since this is one of the few cards that actually shows us the Gateless subplot, I'm really fond of the flavour here.
Just look at these guys! They're a ragtag party of everyman revolutionaries, just doing their best to keep their hometown safe from the chaos of guilded Ravnica. If that isn't White, I don't know what is.
The implications of this card are crazy, too. These guys are Vigilant because they've got this whole 'neighbourhood watch' thing going on, but how is that they're powering up off of Guildgates?
Simple, they're using the gates as bottleneck entry-points to keep the guilds from trespassing in their town.
Amazing art, 5/5 for flavour.
Posted By:
Ataraxiom
(9/17/2013 1:07:40 PM)
How exactly is this not making gates easier to play?
Posted By:
ThisisSakon
(1/22/2013 3:54:32 PM)
Amazing card. 5/5
All that extra toughness just destroys red decks, or any other focused on nukers. IT allows your little chump blockers to stand up to much larger creatures with ease.
I use guildgates naturally in almost every deck i make. Right now i'm using four of these in a white-focused deck, with four guildgates from every white guild. I combo it with a few lifestealing creatures, and Chalice of Life for the ultradefensive win condition.
really, it works good with any defensive win condition. Or any deck that uses glass cannons. or any deck that uses tokenspam.
the vigilance is the icing on top that allows you to be aggressive (and unkillable thanks to high toughness) while still being able to nullify attackers.
Posted By:
NanakoAC
(7/27/2013 12:12:53 PM)
Serra's Blessing in standard for 1 more? Sure, why not. The little extra effect probably isn't worth much, but in new Boros you want to attack with as many creatures as you can manage, and this will at least ensure you have blockers for the next turn.
Posted By:
SecretLeaderCrab
(1/23/2013 8:16:08 AM)