Look, Wizards.... I REALLY want to like Gates. Maybe even play gates somewhere.
You're not exactly making it easy.
Posted By:
the_sixth_degree
(1/22/2013 3:20:41 PM)
So many enchantments I'll almost hate opening a booster pack.
Posted By:
deserter
(1/25/2013 12:47:53 PM)
As others have said, Wizards really fell flat with the gate sub-theme. Like, badly.
Posted By:
LordOfTheFlies87
(1/24/2013 7:30:08 AM)
Won me a game at the pre-release today. I had a BAD Orzhov deck (ended up being last) but in one game, I had this out as well as three gates, and suddenly everything had a butt of at least 4 and did not turn sideways anymore. My opponent had much larger creatures (Foundry Champion, Firemane angel) but I held the gates and slowly managed to ping him down with unblockables, flyers and Extort.
I guess that was the time the deck really worked.
Posted By:
Lord_of_Tresserhorn
(1/27/2013 8:10:11 AM)
3/5.
Posted By:
chrome_dome
(1/28/2013 2:51:33 AM)
Stasis decks are gonna love this
Posted By:
Smoke_Stack
(2/5/2013 11:53:21 AM)
You can do worse than giving your creatures vigilance for 3 mana. You can do much, much better, too.
Posted By:
The_Trendkill
(2/20/2013 5:25:19 AM)
The Gate side of the mechanic is crap. Regardless, it's still Vigilance for everybody at .
2.5/5
Posted By:
noobmag1
(2/28/2013 10:43:46 AM)
Vigilance for is pretty eh, but if you can utilize the gate effects with it, there's real potential here.
Posted By:
DoragonShinzui
(4/20/2013 8:57:22 AM)
To begin with - I would never play this card - UNLESS: Would it count cards like Mystic Gate? Which is a playable card - because the standard gates, coming into play tapped, are worthless. Maybe I'd play them, if they counted as the basic land types they tapped for, but there are SOOOOOooooo many better choices of lands that come into play tapped that the gates went straight to my give-away pile.
Posted By:
jwdavid
(5/7/2013 7:02:07 PM)