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Community Rating: 3.704 / 5  (81 votes)
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Strictly better name than Cancel. Also damn near better in any deck that can run it.
Posted By: Continue (2/4/2013 8:43:41 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I have conflicted feelings about this card. On one hand, it's a hard counter that only requires a splash of blue, which is eyebrow-raising alone. But the secondary effect feels inconsequential, even in a mill deck. I'd feel better if it was milling three or more.
Posted By: Totema (3/18/2013 9:13:03 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


First comment!
Now that that is out of the way....

Basically a Counterspell for a Mill deck, I can get ride of my Cancels now and actually use both a Counter AND a Mill card to use for my Mill Dimir deck. Given that the cost of 1UB and not 1UU, I feel that this card is very appropriated, and very cost friendly when it comes to a BlueBlack deck that focuses on Mill....

ALL WILL FEAR THE DIMIR!!!!
Posted By: AlphaWolfs (1/22/2013 2:23:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I knew I loved this card the moment I saw it. Almost strictly slightly better than Undermine, due to being less color intensive, though it sacrifices a lightning bolt for a mill 2. I don't mind the tradeoff. Throwing three cards into the graveyard and getting a hard counter against a bomb is fantastic.
Posted By: igniteice (3/13/2013 5:56:45 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I wish this would have milled for 3 instead; It would still be perfectly fair if it did.
Actually, if it were up to me, I'd have it "Grind" instead. (mill 'til you hit a land)
Posted By: Blackworm_Bloodworm (1/25/2013 12:48:34 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Strictly more enjoyable to cast than cancel.
Posted By: Rootkit9208 (1/30/2013 11:55:09 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Better in decks that run 3+ colors than cancel I feel. You don't want to waste a turn getting UU right away, the first thing you want to do is get all your colors out which makes this better for keeping tempo.
Posted By: Moxxy (2/7/2013 12:03:47 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


In a UB or UBx deck this can actually be easier to cast than Cancel. The mill 2 - which may provide card advantage to your opponent - is the cost you pay for this versatility. Turning the cost into a bonus by playing an aggressive mill plan is actually just paying a different sort of cost - by restricting your other card choices.

I think either price is eminently playable in Standard right now. If you're UB/UBx control, your Nephalia Drownyards present a real mill-out risk, so accidentally flipping value into their graveyard isn't too bad, especially if you have Rest in Peace from the board. Alternatively, UB/UBx aggro mill might finally be strong enough to play thanks to the Dimir mill support from RTR block.
Posted By: jstorrie (5/3/2013 5:45:55 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Complimentary link to Bloodchief Ascension. A fairly costed hard counter in the right colors for the Ascension's usual deck that will do an 4/4 life split just for stopping them from making a come back. Seems pretty sweet to me.
Posted By: DritzD27 (8/9/2013 2:08:07 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


My biggest problem with the card is that I can't use it on turn 2. You must run cheaper control/removal in addition to this. You just cannot let that turn 2 Elvish Archdruid survive to his 3rd turn.
Posted By: Dankirk (10/23/2013 12:44:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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