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Community Rating: 3.735 / 5  (115 votes)
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His mouth is the gatecrash set symbol.
Posted By: Kryptnyt (4/29/2013 4:45:13 PM)


The doors swung wide open with a violent bang, and a dank mist swiftly seeped into the now silent room. The members of House Dimir stared upwards in terrified, quiet awe at the ancient vampire who so suddenly burst in. Gazing at the mass of thieves, assassins, occultists and shapeshifters with superiority matched only by severity, his eyes ablaze with flames colder than a dying star's heart, the powerful, undead sorcerer bellowed:

Posted By: Vabolo (1/30/2014 6:16:50 PM)


First of all, I really like the angle and perspective of the art by Kev Walker. Another distinctive design for the D... guild which shall-not-be-mentioned...

Anyway, art aside, I think this card is stronger than the community rating implies. I think this is caused by three reasons:

1. Duskmantle Seer's draw and spite ability is similar to Dark Confidant, easily one of the strongest cards in modern (if not the strongest). Because of this people instantly compare Duskmantle Seer with the broken Dark Confidant, and because Duskmantle seer both benefits you and your opponent, the card is initially seen to be worse than another card, instantly reducing its popularity.

2. People never like effects which you pay for, but your opponent also benefits from. It makes Duskmantle Seer seem ‘unfun’ to play with a just a bad card.

3. Many players (in particular newer players) don't like life loss and don't understand that i... (see all)
Posted By: TyomDrettar (4/8/2013 2:13:33 AM)


Ah yes, the almighty "Big Bob", "Omnibob", "whatever-Bob". The Duskmantle Seer...

Very much a Dimir card. All the guilds of Ravnica have their own way to will themselves to power; Orzhov with money, Azorius with the law, Boros with organized military force, etc. Dimir gains power through secrets, and this card fits perfectly with that idea. With the Seer, the secrets you hold in your deck, that big creature or enchantment, becomes powerful for YOU. So what if maybe your opponent is getting their giant creature in their hand from the Seer. Chances are you are hurting them with that creature more then they will hurt you. And that doesn't even begin to mention the fact that this guy is a 4/4 flyer for a fairly efficient cost.

He has two issues. The first issue with the Seer is that even though he fits the ethos of Dimir, he doesn't fit the way that the designers of Dimir want you to play Dimir. Dimir is often seen as the "mill" guild, and in standard right now there are Dimir cards and... (see all)
Posted By: GhostCounselor (4/11/2013 7:07:45 AM)


Posted By: lethal_coffee (2/4/2013 2:15:44 PM)


YOU get a Dark Confidant, and YOU get a Dark Confidant, you ALL get a Dark Confidant!
Posted By: Pinto331 (2/2/2013 11:54:16 AM)


"What a wonderful day to have dark confidence!!!" - This guy
Posted By: Gcrudaplaneswalker (1/23/2013 6:49:44 PM)


Unlike Bob, Seer is a 4/4 flyer that could be offensively painful for your opponent, especially after they pay life repeatedly for cards.

Did I mention U/B is the color of discard? How hard is it to keep your opponent's hand empty after he draws? A simple Raven's Crime and the like would do the trick.
Posted By: Cyberium (1/23/2013 11:57:24 AM)


He is grumpy cat; cannot unsee. VERY good p/t/c ratio and his ability is easy for Dimir to manipulate into your advantage via Dimir Charm.
Posted By: lorendorky (1/22/2013 3:50:00 PM)


heh, heh,
Bob's his uncle....

I'll show myself out.
Posted By: swords_to_exile (1/24/2013 6:41:34 AM)