Epic combo Duskmantle Guildmage + Traumatize (One hit kill)!
Posted By:
lbrande
(9/2/2013 5:28:52 AM)
The first ability cost combined with the cmc of traumatize is fairly pricey at 8 mana it's it's not easy to pull off early but assuming you can produce 1 swamp and 4 islands by turn five you can play high tide which will give you 7 out of the 8 mana total combined needed to cast traumatize and to bring forth duskmantle's first ability. Just need to get an artifact or an creature out that can produce colored mana or colorless. Hell, a sol ring would be ideal because you can lay down this killer combo turn 4 (Save your comments about Sol Ring I know what all you nerdy card snobs are going to say.)
Posted By:
RAT666
(11/20/2013 1:25:41 AM)
Kinda wish that your opponent lost life for every card put into the graveyard so when I attack with a card like Mirko Vosk, Mind Drinker the result is panic and disbelief for your opponent. Alas it doesn't work that way. As for its second mill ability its a little costly but in some situations its useful but don't count on it. I find it really only useful if I find myself in a stand still situation where I don't want to attack to mill my opponent and I am out of cards like Paranoid Delusions and other sorcery cards that can mill for much more at a much cheaper cost of mana. Overall very situational but don't overlook it as part of your mill deck.
Posted By:
Ace1989
(2/25/2014 9:16:36 PM)
My playgroup's reaction when I play this in my mill deck: http://www.youtube.com/watch?v=dsx2vdn7gpY
Posted By:
Ligerman30
(3/20/2014 7:06:04 PM)
"Kinda wish that your opponent lost life for every card put into the graveyard so when I attack with a card like Mirko Vosk, Mind Drinker the result is panic and disbelief for your opponent. "
Someone can correct me if I'm wrong but I'm pretty sure that's exactly what his first ability does. Both the life loss for every individual card put in the graveyard and panic and disbelief on the part of your opponents.
Posted By:
Stuflames
(5/25/2014 8:14:20 PM)