Legion Loyalist + Krenko, Mob Boss + Goldnight Commander = The best goblin swarm ever constructed.
Posted By:
Jhyrryl
(2/4/2013 11:02:11 PM)
Oh look, Raging Goblin channeled his rage to a more noble goal.
A turn-1 drop which goblin tribal has been needing in standard for some time now. And certainly 5/5 for allowing me to relive my experience of making my opponent starting his game with 19 life on draw.
Posted By:
FIAmagic
(2/5/2013 7:46:54 AM)
So, Raging Goblin plus three powerful abilities and a relevant creature type for the additional cost of absolutely nothing. Power creep at its best.
Posted By:
Shard_Fenix
(2/10/2013 4:48:15 AM)
strictly better then raging goblin.
Posted By:
Ligerman30
(2/13/2013 3:46:18 PM)
strictly better than Mons's goblin raiders and raging goblin.
by A LOT
Posted By:
shotoku64
(2/19/2013 2:31:30 AM)
4.5/5 would have been 5/5 but I really really wish they'd managed to squeeze some flavour text on to him.
utter bomb.
Posted By:
Wormfang
(2/19/2013 10:25:18 AM)
I played a Borzhov midrange deck for Game day and I found a disgusting synergy with this guy and Vault of the Archangel. You get the First Strike + Deathtouch combo plus the Trample + Deathtouch interaction. And the lifelink means you don't have to worry quite so much about the swingback.
Posted By:
Flyheight
(2/26/2013 1:41:52 PM)
Aww, they even built him a shrine. Touching.
Posted By:
steev
(3/4/2013 11:47:43 PM)
Goblin Piledriver with first strike and trample? DAFUQ ALL OVER THE PLACE
Posted By:
Lueseto
(3/9/2013 7:43:33 PM)
This guy is great with the Foundry Street Denizen and early battalion attacks.
T1 - Denizen.
T2 - Two Denizens, swing for three.
T3 - One Loyalist and a Searing Spear for a possible ten damage.
- One Loyalist and an overloaded Electrickery or Mortars/Spear for a possible seven.
- Three Loyalists for potential fifteen.
- One Loyalist and one Ash Zealot, for potential nine.
T4 - One Loyalist and overload Dynacharge, for potential eighteen.
Game two?
Posted By:
Odee
(4/4/2013 4:45:59 PM)