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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.121 / 5  (87 votes)
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More of a sideboard Charm like Rakdos' or Golgari's, but on the sideboarding department, this is quite good (Azorius flyers getting you down? THIS. Orzhov defensive stuff hard to get through? THIS. People controlling your stuff? THIS)
Posted By: Dabok (1/22/2013 3:53:31 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The Brand mode is unquestionably the most bizarre.
Posted By: DacenOctavio (1/22/2013 5:51:07 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card was absolutely *sick* in limited. Considering that the most popular form of easily included or splashed-for evasion tended to be Flying, and not many low costed flyers put themselves outside of bolt range, this became an effective one-sided board sweeper for me on several occasions. Recovering from Act Of Treason (which handily untapped my biggest threat ready to block again - thanks!) or getting unopposed stacks of Bloodrush through won many games.

Don't underestimate this card just because you haven't seen how f*cking insanely fast Gruul can lay down damage given the right window.
Posted By: Neohamster84 (1/27/2013 9:33:02 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Cannot stress how amazing this charm is. Breaks through for lethal, wipes smiles off of snooty fliers (Looking at you Sublime Archangel) and teaches those Dimir mages not to screw with Gruul. Best thing to follow up with is Flinging a bloodrushed creature for the killing blow.
Posted By: Kratos1810 (2/16/2013 2:36:37 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Y'know, I used to not be a fan of this card all that much.

Until I actually got a few of them in my shop's Gatecrash league. The sheer number of flyers in this set automatically make that ability good. It makes Simic Manipulator, Soul Ransom and most importantly, Nightveil Specter weep.

And it also essentially makes your dudes unblockable.

It's got it's place in constructed, too, but man is this one glorious in limited.
Posted By: SRSFACE (2/21/2013 11:46:52 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This isn't so bad. This card can get rid of many potential blockers. Plus, if your opponent is gaining control of your stuff, you could use this to get it back. And, of course, any of those options is only 2 mana...

I love charms.
Posted By: martianshark (1/22/2013 6:32:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Use Conjured Currency to trade all permanents and then steal their entire board.
Posted By: Purplerooster (1/23/2013 4:45:34 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I think people are overly down on this charm. The gain control may be very situational, but the other two are useful. Token spirits, birds, drakes, and most vampires will get wiped with this card. And first/double strike, deathtouch, and lifelink do nothing on the ground if they can't block.
Posted By: RedJaron (1/24/2013 8:38:28 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Anti-air, Anti-Anti-air, Anti-Mind control, though not the best charm, certainly not the worst. I can imagine how much chaos this hammer makes in real life.
Posted By: rexagon (1/31/2013 2:11:08 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is one of my favourite charms. It doesn't win the game on its own, but it has great utility in red green. An earthquake stomp for two mana is an exceptional way to win a game. The middle ability might seem useless at first, but when it actually does work, it works big. And I suppose it's correct that it doesn't cause four damage to all fliers, as that would kill Aurelia and Entreat the Angels, but damn I wish it did, for that reason. Four stars.
Posted By: OrgasmandTea (2/4/2013 2:30:39 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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