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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.841 / 5  (66 votes)
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C'mon, this deserves a much higher rating, evasion & Buff!!!.... turn 1 ForestPlains-drop Arbor elf or Avacyn pilgrim-turn 2 ForestIsland-drop Geist of saint Taft-turn 3 whatever land needed drop Holy mantle now swinging for 8 TURN 3!!!...practically guarantees the game
Posted By: savantlord (5/9/2013 8:13:17 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


2WW gives you: a beefed up creature, an unblockable attacker, an unkillable blocker that stops trample in its tracks (and hey - got vigilance? You've now got both), immunity to creature abilities, and all but the squishiest critters turns into a 2-for-1 against Shocks, Pillars, and Spears.

Spirit Mantle was great, but when you take into account removal protection, evasion AND damage boosts, there's enough of a jump between PfC +1/+1 and PfC +2/+2 to justify the increase in cost.

And seriously, Turn 4 this onto the Fiendslayer Paladin you dropped your third turn? Against anything that relies on red or black for removal, you're now sitting on an indestructible first-striker with lifelink that hits for 20% starting health. That's hardly a bad setup.
Posted By: the_longstaff (8/11/2013 12:13:54 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


to eldrazi-worshiper: you couldn't do that, it has a converted mana cost of 4
Posted By: orzhov20 (11/17/2013 9:22:24 AM)
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Typical burn spell can deal 3 damage but can't do much against four. I think Holy mantle is intended to protect from burn more than spirit mantle did, thus the increase.

Also - devotion!
Posted By: Cloudchaser.Kestrel (12/24/2013 8:46:20 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Hero of Iroas might make this playable in casual constructed. Nice little t3 play if Hero survives to your next turn.
Posted By: Lord_Skoonie (3/1/2014 5:55:06 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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