Everyone knows this is typically your best one-drop in Simic, but what a lot of people apparently miss about him is that even late-game he's at least viable if you're utilizing Master Biomancer correctly. Even if your Biomancer has no counters on him, this thing is still a 2/3 flyer for U, which is not strictly worse than Insectile Aberration.
Posted By:
TzarChasm
(2/21/2013 6:29:01 PM)
Some sort of combo with power conduit and golem foundry? Someone out there make it work, I've got to change the baby.
Posted By:
Cyanide17
(2/23/2013 5:09:31 AM)
4/5. It's an attacking turn 2 Storm Crow.
Posted By:
noobmag1
(2/28/2013 10:55:51 AM)
@ Halaphax - now that you mentioned it, yeah that's quite peculiar. i wonder if they were reserved in dragon's maze. also selsnya and golgari dont have their own X spells yet.
Posted By:
chainsmoker
(3/7/2013 12:55:10 AM)
Very awesome one-drop. Guaranteed to become Storm Crow very fast for less the mana, and then keeps growing.
Posted By:
Arachnos
(4/9/2013 10:35:55 PM)
Flavor Text suggestion:
Darwin would have never made it in Ravnica
Posted By:
Vogie
(4/23/2013 6:08:46 AM)
The reason this isn't comparable to Delver is that the two cards go in completely different decks. This becomes like Delver once you cast two creatures (one with 2+ power or 3+ toughness) which most decks running delver will practically never do. It does fulfill a similar role in different control styles though (note that Augur of Bolas and other control creatures can easily pump up this bird while helping you keep control), so it's worth considering for the sort of role Delver performs in decks more focused on instants/sorceries.
Posted By:
LordRandomness
(5/19/2013 5:20:32 AM)
It's like Delver of Secrets, but for creatures
Posted By:
Superllama12
(5/20/2013 10:24:55 AM)
@TzarChasm and don't forget Ooze Flux im alway happy to draw this with an Ooze Flux on the battlefield, this a very nice simic one drop...
Posted By:
Valesk
(6/24/2013 2:07:04 PM)
I think that one mana this card deserves a lot of recognition in that if your opponent uses removal on it, you will always be breaking even on cards and mana or doing them better. But, let's look at the curve.
Turn 1: 0/1 This is fine. On turn one, if the format isn't degenerate, putting a growing threat on the board is rarely outclassed.
Turn 2: 1/2 (2/3 in special cases) At this point, Cloudfin will most likely hit for one evasive damage.If your deck evolves 90% of the time by this point, this is probably on par with a 2 power one drop, though still hard to evaluate.
Turn 3: 2/3, maybe 3/4 This is where it gets iffy for me. If your evolve is consistent, flying is evasive enough to make most of that damage go through but you have chosen not to interact with your opponent. Laying down a 2 power one drop turn one and interacting with your opponent is probably stronger at this point unless you can hit at least 2/3 and interact with your opponent by this turn. 2/3 flyer passes the vani... (see all)
Posted By:
Taudisban
(10/15/2013 10:00:54 PM)