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suppose you have him in a battalion deck and you pop him out turn ... two and by turn four you are ready to engage.
lets assume you have:
2 Boros Elite
1 Akroan Hoplite
Straight away thats 6+4= 10 damage.
Now calculating that you you used this guy to pump them up, it would be an extra 3 damage total
So now, instead of swinging for 10 you're swinging for 13 turn four.
Posted By:
Vastator
(3/18/2014 6:17:39 PM)
I like the guildmages; they aren't overly effective, but they are versatile cards that provide some options late game when you run out of cards, or early game if you don' t have anything better to cast. At worst, this is a 2/2 blocker for 2. In a typical boros deck, however, the effects of this card can ramp pretty quickly.
I love the way cards from Theros, like Phalanx Leader, play off the Ravnica cards pretty well, which can seem rather underwhelming at times.
Posted By:
Burningsickle
(6/3/2014 9:21:31 PM)