people complaining about this card being too mana intensive are missing out on how to play this guy. use mostly low cmc creatures with unleash, evolve, undying, morbid, bloodthirst, graft, or even modular to maximize the effect.
I run 4 of these in my Gatecrash evolve deck and it is really powerful. I run it with Cloudfin Raptor, Experiment One, Shambleshark, Elusive Krasis and Fathom Mage. even those little creatures get big in the late game thanks to this guildmage.
a very good card and underestimated by lots of players.
4/5
Posted By:
MasterBlaster74
(9/2/2013 9:46:46 AM)
master of waves why should my tokens have to die when their creator does?
Posted By:
orzhov20
(2/17/2014 5:32:35 PM)
Oh hey look, it's Sage of fables!
Sage is better for wizards (since you dont have to activate the first ability) and is much less color intensive (and mono blue), but this comes out a turn earlier and can hit any creature type (making it much more abusable with persist for anything other than glen). It can even activate its first ability multiple times for multiple counters. Both can be quite fun with undying too (although colorless activation cost really helps sage for things like ashnod's altar shenanigans).
Posted By:
jonrds
(2/20/2014 3:13:30 PM)
This card would be insane with M14's Kalonian Hydra and just about any hydra card for that matter.
Posted By:
baseballdude32
(3/8/2014 2:38:00 PM)
Excellent Simic card, lots of synergy with all types of play but works especially well with Evolve. Downside is, he's mana intensive but hey, he's in green so no biggie.
Works well with Undying, but I'm not sure about Persist as some commentator's have suggested. Part of the cost is to remove a +1/+1 counter, persist gives -1/-1 counters. It's not possible to pay this cost with a -1/-1 counter I would have thought?
Makes up for the underwhelming Simic Guildmage at least.
Posted By:
Goff2000
(3/31/2014 3:58:06 AM)