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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.320 / 5  (64 votes)
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I don't know... I think this guy is pretty generic.

Sometimes you will snatch away an important card, sometimes you won't get any at all (or your opponent will have an empty hand). Sometimes an early 2/1 body is great, sometimes it's useless, especially when drawn late. The question is what you are looking for. If you search for efficient discard, this guy ain't for you. Too slow, hits only one card, and even that only at times. If you search for an efficient creatures, this guy ain't for you either, since a 2/1 for three mana (in two colors) is not that great.

I guess he is best in decks where he exists mostly to trigger exort, that are heavy on removal (so that you can keep attacking), and that have other ways to make good use of creatures (sacrificing them to something or whatever).

Especially in limited, the number of instants and sorceries people play is lower compared to constructed. So he is worse there. While in constructed, I think he is too inefficient. He will surely find... (see all)
Posted By: majinara (4/27/2013 1:10:42 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This would be better if most of the instants and sorceries used in standard weren't actually "enters the battlefield" effects of creatures. "Modern" magic sure loves its enter the battlefield effects.

See: Restoration Angel, Augur of Bolas, Thragtusk, Huntmaster of the Fells, Acidic Slime, Angel of Serenity, Snapcaster Mage, Obzedat, Ghost Council, Thundermaw Hellkite, Prime Speaker Zegana... I could go on.
Posted By: MrBarrelRoll (4/24/2013 10:36:40 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It's not the most deadly card I've ever seen- but it's got definite synergies with some things. It's still 3 mana for one card though. I think Tidehollow Sculler was better. If I'm wrong, I think Tidehollow Sculler is as strong as I want this to be and this should have been Tidehollow Sculler Renamed.
Posted By: DarthParallax (4/24/2013 4:44:23 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Very good and probably Legacy worthy. Why? Because he's card advantage that can eat counterspells, kill spells, and combos.
Say: T1, Fetchland, Deathrite Shaman
T2, land, exile the land from your grave, this guy

This can be done in {W}{B} still, Deathrite is a good creature, and this guy just T2 omnom'd something important. He may not find a home in standard, but I nigh guarantee that he'll be of use against Combo, Control, and some aggro decks. Probably main 2ish; and consider siding more. They're a T3 Duress that can chump or beat. WB are the colors of great removal so if you can pin them to the wall with your removal while taking out theirs, you can put the game in the bag.
Posted By: blurrymadness (6/11/2013 9:04:29 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Great utility for white black! You get a creature and they lose a card in hand. Good card advantage plus you can flicker it. 4/5
Posted By: Combofriend (7/3/2013 12:41:49 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is yet one more reason why control decks are not very strong in the current meta.

A really good card.

4/5
Posted By: Tamerlein (7/18/2013 10:29:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The FNM promo looks derpy as fuck. A stain on an otherwise star player.
Posted By: NinStarRune (12/10/2013 11:12:29 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Tamerlin:
I have no idea what you mean by "control decks are not very strong in the meta", this is a very good card for a control deck. This is essentially a {B}/{W} Cancel, attached to a 2/1 body. And to anyone who mentions that this can't hit creatures, YOU SHOULDN'T WASTE COUNTERSPELLS ON CREATURES. There's so much creature-specific-bounce out there (and in {B}/{W}, so much die/exile) that you'd want to hit NON-creature spells when you can. The only time I find it acceptable to counter a creature is if the creature would be untargetable later; I would counter a creature with shroud, hexproof or protection from (insert color here).

I'll give you all a few reasons Tidehollow Sculler is not better:
1. Tidehollow Sculler is more breakable as an artifact.
2. Tidehollow Sculler returns the card upon leaving play.
3. This is a Cleric, and Edgewalker can reduce his cost to {1}.
Posted By: MacBizzle (12/27/2013 7:58:56 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


That zoom in on this card's fnm promo version's face; staring at me from every add please make it stop!
Posted By: happyInk (12/28/2013 2:43:37 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@MacBizzle

What I think he was trying to say was that if you're running control, you don't want your opponent to have this in their deck. You're right of course; you DON'T want to counter a creature spell if you don't have to - at least if you're already running the spot removal that you should be running.

That's why this guy is a control hose. If you're running control and an opponent casts him, you effectively HAVE to waste your counterspell getting rid of him; otherwise he'll just resolve and take it anyway.

Hence, him being in standard is another reason why control decks are weak in the current meta. (In his opinion, anyway. Control decks are almost all I see at my shop other than devotion. At the time of posting, though, 7 of the top 8 national decks are devotion decks.)
Posted By: UKenobi (1/15/2014 8:51:51 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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