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Community Rating: 2.976 / 5  (104 votes)
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@Psykes7

Let's not get into the fact that despite the fact that the Maze was made by Azor I in the olden days of Ravnica, the Maze's End has pillars with the modern interpretations of the guild symbols.

Regarding the card itself, I find it somewhat clunky even as a land-gathering mechanic. I wouldn't even call it flavorful since it doesn't detail any of the Who/What/When/Where/Whys without any flavor text. All in all, I'd use it mostly as a goofy way to get around an instant win, but there are certainly better and more efficient ways to win the game by card-text.
Posted By: SkyeSharpe (5/10/2013 6:23:15 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I like this card in concept, but I wish it did a little more, like maybe not entering the battlefield tapped itself or allowing you to win without using its second ability. As it stands I feel like it's just sort of another of those really hard to pull of alt-wins.

I imagine this is because it's a land, but given that you have to build your entire deck around it to pull it off, I think it could have been made a bit better, especially since it's the prerelease promo.
Posted By: Bluehero (4/23/2013 3:26:54 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@marmaris74 Except you'd hopefully have 10 lands with different names in that deck...which is pretty unlikely, honestly, but you could still theoretically sort of kind of win the game, maybe.
Posted By: SyntheticDreamer (4/23/2013 8:47:45 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


When I first saw this card, I scoffed at the thought of making a deck with it. But now I see that while it does take longer than a lot of other combo strategies, it has many upsides over those decks.

You see, a Maze's End deck has a very favorable matchup against control decks. It takes a control deck a long time to win, and meanwhile the Maze's End deck is dropping a Gate every single turn. A lot of control decks in the current standard format win by swinging in with Aetherling. While a Maze's End deck wouldn't be able to actually kill off Aetherling very easily, it could still use a kill spell it every time it swings, forcing it's owner to exile it before combat damage is dealt. The other reason that this deck is very powerful against control is that a Standard control deck doesn't have any way to interact with land cards with the exception of a sideboarded Pithing Needle or something, so there is very little a control deck can do to slow down Maze's End.

Even against aggro decks, ... (see all)
Posted By: Tamerlein (7/18/2013 10:21:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


You can't play this card at all
Posted By: MockingJ (4/24/2013 3:11:47 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Maybe in some sort of Scapeshift deck? Valakut, the Molten Pinnacle would usually be faster, but this gets around everything short of Platinum Angel and Angel's Grace.
Posted By: Demento_Recraves (4/25/2013 9:17:06 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


What a hilarious card. Only reason it's not mythic IMO is because some Johnny at Wizards wanted to push its playability a smidge.
Posted By: j_mindfingerpainter (4/22/2014 9:20:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I got a bone to pick with Wizards on this card.

When WOTC announced Dragon's Maze and how they were doing prerelease, I was ecstatic and so pumped that they were doing something so cool and integrated with the storyline, and when they announced that there was going to be a Mythic land that can be found only in the land slots of the packs that would hold the secret to controlling Ravnica, I was just blown away. The only other Mythic land we've ever had (not from a special set) was Eye of Ugin and it was awesome and good. There was all kinds of speculation on what it would do and that maybe it'd be broken, or good enough to put Gates on the map, or at least be SOMEWHAT playable. And when it was revealed, it was a major upset that it was just another junk mythic. It doesn't even FEEL mythic aside from it being the end of the maze. I understand that not every Mythic has to be good, but this was hyped up to be the center of Ravnica's power... THIS is how you control Ra... (see all)
Posted By: WarioMan (5/1/2013 7:56:35 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


We finally get a mythic rare land again... and it sucks. *sigh*
Posted By: Leuitikos (4/23/2013 5:17:56 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


So NOBODY is mad enough to go for the Maze Quest except me? I'm the ONLY one that 5-starred this because I legit cannot wait to try to assemble "The Exodia of Magic"? :)
COOL! more for me when this card doesn't have value on the secondary market in non-foil ^_^
(every foil Mythic is worth -something- and it is after all a land-fetcher..)
I am going to try to make a Maze Runner Deck using only cards from the Ravnica Blocks and using all 10 Maze Runners! :D
BECAUSE I AM INSANE THAT IS WHY! XD :D


@WarioMan: Look....I don't know how to break this to you....but I think the only person worse at Mythics than WOTC might be you. You can argue about a lot of things, but the only way you could argue against it's flavor is if you just don't understand the world of Ravnica at all. This is DEFINITELY a Mythic, it's just a Mythic for basically everyone except Spike and Timmy.

Melvin loves the intricate building of the Maze- the raising of it's walls as you summon Guildgates to resemble the type ... (see all)
Posted By: DarthParallax (8/26/2013 11:11:23 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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