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Theres an interesting legacy combo deck with this that wins with Treasure Hunt and Manabond
Posted By: demidracolich (5/1/2013 7:15:52 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@ Martin. Run Door *and* this in the same deck. Amulet of Vigor mandatory. Vesuva/Stage optional.
Posted By: Habreno (5/2/2013 11:49:39 PM)
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my deck has 4 of these and 4 door to nothingness
Posted By: TheDragonPlainswalkr (5/3/2013 9:24:22 AM)
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WarioMan
You are completly right and i couldn't bore to open this but if it's in the land slot that's really ok.
Posted By: MojoVince (5/4/2013 1:30:53 AM)
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Well, winning with that is unlikely, so it's more of a thawing glaciers. Though thawing glaciers is far better. The biggest argument is that thawing glaciers requires only one mana to fetch a land, instead of three. Second is that thawing glaciers gets returned at the end of your turn. So untapping thawing glaciers, with stone-seeder hierophant or deserted temple or whatever, is a very powerful combo.
Posted By: majinara (5/5/2013 2:12:48 AM)
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It's a shame, really. This could have been a very fun win condition for casual or lower-tiered constructed play, but the "return to hand" aspect just about kills it for me. Hopefully someone else can figure out a way to break it, but for now it's not much of a difference between it and the basic lands it replaces in my eyes.
Posted By: SpaceMagic (5/5/2013 7:11:50 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


After careful examination, there is no dimir pillar.
Posted By: Psykes7 (5/5/2013 8:35:20 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


The guild that reaches the maze's end will receive the power to control all of rav...
...
...
...stupid dial-up.

On a serious note, why so much tapped land? It comes in tapped, it takes 4 lands to tap to use it's ability, and all land it uses comes in tapped.
What if instead of searching for gates, it had: "gates enter untapped. Tap ten gates of different names you control, tap: you win the game."

On top of all this, the elusive maze's end is out in the open for all to see... I fail to see why it was so hard to find...

This set just seemed to be anticlimactic for me.
Posted By: Oatbran (5/8/2013 4:23:02 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I don't understand why it isn't legendary. HOW MANY FRIKKEN' ENDS ARE THERE TO THIS MAZE??
Posted By: OrgasmandTea (5/9/2013 5:28:54 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Scapeshift can net you an easy win
Posted By: LordRandomness (5/18/2013 3:10:51 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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