@djflo
The wording is specifically "target player sacrifices a creature" Away doesn't target a creature at all and the creature appears to be chosen upon resolution.
Play Far, target thragtusk.
Play Away, target opponent.
If left resolves first then:
Far resolves, thragtusk bounces.
Thragtusk ability goes on stack, resolves, token appears.
Away resolves, opponent picks a creature to sacrifice, choosing the lone thragtusk token.
You have a clear field but they have the Thragtusk right back in their hand so you better hit hard
edit: Or does a fused card resolve as if it were two events on one card, rather than 2 cards? In which case the Thragtusk token won't proc before away resolves?
Posted By:
Macabre13
(6/18/2013 12:31:33 AM)
Blue/black is so fun to play. Agony Warp, Undermine, Recoil, and this. I almost feel bad. ALMOST.
Posted By:
lilwolf2005
(7/5/2013 3:40:03 PM)
@Macabre13, the way spells resolve stops this from working how you say. When a spell starts to resolve, nothing else can happen before it finishes. So far bounces the thragtusk then they sac a creature before the token is produced.
Posted By:
doombladez
(7/10/2013 12:26:19 PM)
hmmm... so you have avacyn's pilgrim and geist of saint traft...ha.
seriously, this is a huge advantage in limited. saved my ass many times.
Posted By:
O0oze
(7/12/2013 5:29:40 AM)
I put a couple of these in my grixis discard deck just to see how I like them. I ended up replacing the rest of my Unsummons with them. I actually find myself just casting the Far side more often than I anticipated, because I have so many cheap discard spells and/or discard effects on my creatures that the extra 1 mana to bounce usually doesn't hurt much.
Posted By:
Totema
(9/3/2013 5:52:29 PM)
Although I haven't ran into the problem, it would be better if Far // Away wasn't treated as multicolored. It would have been great versatility against protection from a color. Nonetheless, always a fun card to play!
Posted By:
juniornlx
(4/9/2014 8:51:19 AM)