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One of only a few fuse cards that doesn't really combo with itself. Opponents should still have more that two cards at turn four, so the Mind Rot component is alright.
Posted By:
Purplerooster
(5/13/2013 9:18:36 PM)
The way I've heard it put is that this card is one of the best "split" cards, but one of the worst "fuse" cards.
It just doesn't have that combo-in-a-can feel that the rest of the split cards do. Two great options, but basically on par with Protect//Serve and Profit//Loss in terms of fuse synergy.
Posted By:
Petertracy
(2/24/2014 11:08:44 PM)