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Community Rating: 1.962 / 5  (40 votes)
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Man, the rings from M13 were WAY cooler than this garbage. These cards are a huge waste.

The only thing they are good for is being sands of delirium in mental magic. My friend and I have started playing 'pack wars' with mental magic rules. You get 2 of each land, and throw them into a deck that is only those 10 lands, and the contents of 1 booster pack. Mill, naturally, is really broken, so this card will be silly for that.
Posted By: SAUS3 (7/12/2013 11:28:34 AM)
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I don't quite see the point. If an opponent keeps attacking me, and I play black, then I kill his stuff. I don't play lifegain to try to even out the damage he deals.

Posted By: majinara (7/11/2013 1:33:33 AM)
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Card:
Staff of the Hotel Magus 3

Whenever a Hotel Magus or a Dementia Chef come into play under your control, your opponent has to act like an Innistrad bellhop and show you to your room

Cumulative Upkeep: Your bellhop curses you for complementing the 'decor'

Flavour Text: They thought they had never had that many guests in a fortnight. They were very wrong.
Posted By: Sticksandstones (7/11/2013 4:21:14 PM)
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I can see this working quite well with Sanguine Bond.
Posted By: A3Kitsune (7/14/2013 5:36:53 AM)
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Well, there actually is an In-World good explanation for having the -mechanic- of Charms exist in some form:

All Planeswalkers have "Loyalty" that kind of acts like Toughness.
And we have Life Totals that kind of act like...Life Totals.

Imagine if you were a Real Planeswalker. You would never actually use your Lifegain Artifacts in battle. They're just not ever going to be appropriate or efficient unless they are a one-shot drinkable potion, or a VERY MAGIC vial super-charged 5-hour Life Total.

But things like that are pretty expensive. Here at Wizard School, on Plane (X), sometime shortly before your spark is about to ignite, you practiced studying books of lore in ancient languages how to cure your afflictions and wounds after Adventuring. You do that by drawing on the Mana of your preferred Source, and or casting spells that match your Alignment.

If Planeswalkers were RPG characters, they'd gain 1 HP for each mana in their mana pool and the end of the turn or something. It wou... (see all)
Posted By: DarthParallax (7/31/2013 4:24:21 PM)
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Another reason to dislike these cards, aside from the poor effect: Daniel Ljunggren just copied and pasted the same hand into all five pictures, then tweaked the background and staff (the easy parts to draw). Bah, lazy art.
Posted By: sonorhC (8/23/2013 8:34:49 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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