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Compare to Ajani's Mantra, and then if you put it in a deck where your creatures grow over time (time which more life will buy you) it can be ok. Not great, just okay.
Posted By: Thornhillforge (7/9/2013 3:44:05 PM)
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With Archangel of Thune it's ability turns into Tap: Put a +1/+1 counter on each creature you control. :)
Posted By: ekann123 (7/11/2013 12:30:51 AM)
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This would be amazing with archangel of thune
Posted By: Dalkri (7/11/2013 3:05:53 AM)
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Well designed card! Not only is it a newbie friendly card, but it's also useful to creative Johnny players. If you wanted a card purely for gaining life, then Soul Warden is most likely going to be a better option.

What this card offers you greater life gain control. As in - you can gain life when you choose and you're not dependant upon creatures hitting the battlefield. This card has potential if you can take advantage of gaining life when you choose.
Posted By: dberry02 (8/2/2013 10:15:46 AM)
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majinara, you're ignoring the fact that when you cast this, you still get a creature. If you just need another attacker, or a speed bump, or whatever, you're perfectly free to just disregard the ability, and use it as a generic 1/1. But if you occasionally don't need to use it as a creature, you can get some other use out of it.

Personally, I'm a bit surprised that it took so long for this card to be created. It seems like it's something so obvious that it should have been in the game a decade ago. Well, aside from the fact that a decade ago it would have cost 1White.
Posted By: sonorhC (8/23/2013 8:27:37 AM)
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Never underestimate a 1-drop that does something late game.
Posted By: DaLucaray (7/9/2013 4:46:57 PM)
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I think he's a LITTLE better than everyone's giving him credit for. Security Blockade was pretty solid in RTR limited, and this basically provides the same effect. Granted, it's on a 1/1 goon and doesn't give you a populatable 2/2 Vigilant Knight, but this also costs 2 less mana and can be used even when the opponent isn't damaging you, for what it's worth. I know, I know, "LIFEGAIN IZ BADD!" and yes, there are cards that do it way better, but I've seen my fair share of games (especially in limited) where that 1 life was the difference in the match.
Posted By: BilliamQ (7/12/2013 8:26:54 PM)
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Majinara is back again, underestimating those 1 drops that do things. This is the perfect fit for a 1 CMC card in an Exquisite Blood + Sanguine Bond deck.... That 1 life i gained just cost you the game and i can do it the turn i play the enchantments even if i'm tapped out, unlike Extort does require mana.

As other people have said, Archangel of Thune synergizes quite well. Mix that in with Mikaeus the Lunarch and maybe a Voracious Wurm and that pewny 1 life starts to become a big, fat problem.

Posted By: Vakyoom (7/13/2013 8:12:28 AM)
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I wouldn't really call 1 life per turn "something". That said, it does interact with Archangel of Thune, but then again, so does any other kind of life gain.
Posted By: Totema (7/9/2013 5:09:31 PM)
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As it has been pointed out, he acts like a self-buffing Mikaeus with Archangel of Thune. That gives you 1 life.

In the earlier days, a card named "Soulmender" would probably have been about damage prevention,
but it seems like that mechanic has died out for the most part.
The only card in M14 that acts like this is Pay No Heed, which is a reprint from Torment.
(Well, and Seraph of the Sword, but that's not the supportive kind of damage prevention.)

Admittedly, "Prevent the next X damage"-effects often tend to suck, but they can be just as useful as lifegain when powerful enough - and even prevent damage-based triggers, which lifegain can't.
As opposed to lifegain, it's exclusively white, and in fact always felt like the purest white ability to me.
Posted By: Mode (7/13/2013 3:51:28 PM)
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