I realized that the You-make-the-card card this year has pretty much the same mechanics as this. Instead of Whenever you play something it's Whenever an opponent discards a card, and the bonuses are more appropriate for the colors. Is this basically a color-shifted version of a card which hasn't been released yet?
Edit: Apparently Waste Not only costs two, and will be a rare, so it's more different than I thought, but the similarities are still there.
Posted By:
MasterOfCruelties
(1/7/2014 3:05:05 PM)
Triskelion and Modular would love this. You keep all those +1/+1 counters around and if you get lucky, you plop huge amounts of them on teakettle, popping all of your opponent's creatures (or just sending streams of damage to their face.)
Posted By:
blurrymadness
(1/21/2014 9:45:55 AM)
I would totally buy a 4 by 6 version of the art
Posted By:
MonoGreenEVERYTHING
(1/26/2014 11:09:22 AM)
Hmm let's see:
Aluren + Horned Kavu gives infinite 3/3 beast tokens...
Kiki-Jiki, Mirror Breaker + Dryad Arbor + Intruder Alarm gives you infinite Dryad Arbors, infinite life, and infinite {G}.
You can then use said infinite {G} to cast Sprout Swarm an infinite number of times, giving you infinite 1/1 tokens, and infinite +1/+1 counters on said tokens. You could also use Reach of Branches, since it would return to your hand with every new Dryad Arbor.
Posted By:
tcollins
(2/5/2014 5:30:35 PM)
I use this in my Intet Midrange deck, with Nivmagus Elemental, Quickens, Dissolves, Mizzium Mortars, Sylvan Caryatids, and Xenagos, the Reveler. I often cast this on turn four or five.
My experiences with it have only been positive; it makes it possible to cast your powerful midrange creatures while also gaining a chump blocker, gives you life for landfall, and is just plain silly with the Quickens and Nivmagus Elementals. It has won me many a game, has great art, and has a badass name. Very well worth six mana. It's not a problem to cast 6-mana cards with green mana ramp. So many ways to get it out in turns 3-5.
I give it 5/5.
Posted By:
EidolonDragon
(3/2/2014 2:27:42 AM)
@lorddeox: I think maybe you misunderstand the card. All that happens you cast Devout Invocation is that you get 3 +1/+1 counters to place. (I mean, aside from the Invocation's own effect, of course). You only cast one spell.
@Majinara: "If you need desperately a sac outlet or have a good use for +1/+1 counters, it's alright."
I must be missing something. How would this help if you needed a sac outlet? It's... not one.
Anyhow. This card is interesting to me. It's not consistent. The first two effects trigger upon certain actions being taken, rather than the result of those actions (for example, casting a creature spell instead of, say, a nontoken creature entering the battlefield).
The last effect triggers instead upon the result of a certain action, rather than the action itself. It counts lands entering the battlefield, rather than playing a land, which is a specific game action.
It will not, for example, count creatures searched with ... (see all)
Posted By:
The_Murderauder
(3/23/2014 12:46:58 AM)
I like Copy Enchantment on this while Sigil of the Empty Throne in my EDH Bant Enchantment deck. => If you play an enchantment, you get a 4/4 angel token with flying and the option to make it a 10/10
Posted By:
jhTheMan99
(5/16/2014 6:47:22 PM)